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- The usage of TriLib 2 is very similar to TriLib 1, but some fundamental changes have been made. When loading a model from a file in TriLib 1, the following snippets are used: ...7 kB (815 palavras) - 09h04min de 18 de maio de 2024
- ...running Unity Editor in Headless Mode, you must define the Material Mapper TriLib is going to use. ...415 byte (53 palavras) - 09h19min de 18 de maio de 2024
Resultados nos textos das páginas
- [[Migrating from TriLib 1 to TriLib 2]] [[Running TriLib in Headless Mode]] ...738 byte (79 palavras) - 09h19min de 18 de maio de 2024
- The usage of TriLib 2 is very similar to TriLib 1, but some fundamental changes have been made. When loading a model from a file in TriLib 1, the following snippets are used: ...7 kB (815 palavras) - 09h04min de 18 de maio de 2024
- TriLib has a cache system that extracts FBX embedded files data to disk to save lo ...ter a "System.UnauthorizedAccessException" error when loading a model with TriLib, you could try turning off this behavior by setting <code>AssetLoaderOption ...469 byte (70 palavras) - 09h14min de 18 de maio de 2024
- TriLib offers a versatile range of animation importing options, all of which can b * '''<code>Legacy</code>''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations ...2 kB (271 palavras) - 09h16min de 18 de maio de 2024
- TriLib 2.0 works with a smaller file-formats subset compared with the first versio ...577 byte (88 palavras) - 13h19min de 30 de abril de 2024
- TriLib allows importing characters to use as Unity Avatars. To achieve this, TriLib uses classes that inherit the <code>HumanoidAvatarMapper</code> class, whic ...2 kB (304 palavras) - 08h57min de 18 de maio de 2024
- TriLib asynchronous loading is divided across three Threads. [[Arquivo:TriLib Async Loading Flow.png|alt=]] ...1 kB (194 palavras) - 12h53min de 28 de fevereiro de 2021
- There are three main methods to load models and their dependencies in TriLib: ...reams as data input and Scriptable Objects called [https://ricardoreis.net/trilib/trilib2/docs/namespace_tri_lib_core_1_1_mappers.html Mappers], used to load ...11 kB (1 543 palavras) - 08h55min de 18 de maio de 2024
- TriLib is not a model exporter. ...379 byte (59 palavras) - 13h20min de 30 de abril de 2024
- Sometimes, TriLib may be unable to figure out the best Material Mapper for your rendering pip ...ls when loading your model, please head to the '''"Edit->Project Settings->TriLib'''" area. ...394 byte (59 palavras) - 09h04min de 18 de maio de 2024
- Some file formats TriLib accepts have unique options you can set with static reader properties: ...bCore.Fbx.Reader.FbxReader.PivotMode</code>:''' Change field to define how TriLib will handle FBX object pivots. The "legacy" (default) option don't use pivo ...3 kB (388 palavras) - 08h54min de 18 de maio de 2024
- TriLib 2.0 uses Scripted Importers to allow users to import models inside Unity Ed ...en adding TriLib to your project, please head to the "'''Project Settings->TriLib'''" area where you can disable individual In-Editor Importers. ...418 byte (60 palavras) - 09h11min de 18 de maio de 2024
- ...running Unity Editor in Headless Mode, you must define the Material Mapper TriLib is going to use. ...415 byte (53 palavras) - 09h19min de 18 de maio de 2024
- TriLib comes with a custom version of '''StandaloneFileBrowser''' (the original ca ...using anything other than the Standard rendering pipeline) folder from the TriLib package. ...1 kB (218 palavras) - 09h11min de 18 de maio de 2024
- TriLib uses SharpZipLib (https://github.com/icsharpcode/SharpZipLib) to handle Zip When importing TriLib to your project, you might get conflicts saying '''"ICSharpCode.SharpZipLib ...535 byte (80 palavras) - 09h12min de 18 de maio de 2024
- TriLib can handle transparent materials differently, so if your material is not lo ...tout Material Mode.png|nenhum|miniaturadaimagem|In "Cutout" material mode, TriLib will set the material Rendering Mode to "Cutout" whenever an alpha texture/ ...2 kB (231 palavras) - 11h42min de 4 de setembro de 2024
- 3D authoring software has its own measurement units. TriLib has some options to convert between these units and Unity units. ...nce <code>UseFileScale</code> field is set to <code>true</code> .This way, TriLib will try to use the measurement unit used when your model has been exported ...944 byte (147 palavras) - 09h10min de 18 de maio de 2024
- TriLib will convert material color values and texture colors by default to the gam Another reason for colors to differ is when TriLib does not apply ambient color to FBX materials. ...652 byte (98 palavras) - 09h07min de 18 de maio de 2024
- Sometimes, TriLib might not load your model with the original colors or textures. ...737 byte (125 palavras) - 09h06min de 18 de maio de 2024
- ...ross-Origin Resource Sharing restrictions, resulting in the error message "TriLib is unable to load the given file." This issue should not happen when loading models using TriLib from a desktop or a mobile application. ...535 byte (83 palavras) - 09h13min de 18 de maio de 2024