Running TriLib in Headless Mode
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When running Unity Editor in Headless Mode, you must define the Material Mapper TriLib is going to use.
To do that, pass it with the "-trilib_mappers" command-line argument.
Ex:
UnityEditor.exe -batchmode -trilib_mappers StandardMaterialMapper
Possible values are:
- StandardMaterialMapper
- HDRPMaterialMapper
- UniversalRPMaterialMapper
- Or any other Material Mapper asset you included in your Project.