File Format specific Options
Some file formats TriLib accepts have unique options you can set with static reader properties:
FBX
TriLibCore.Fbx.Reader.FbxReader.PivotMode
: Change field to define how TriLib will handle FBX object pivots. The "legacy" (default) option don't use pivots.
TriLibCore.Fbx.Reader.FbxReader.FBXConversionPrecision
: Floating point data on FBX files is stored as 16-bits (double) precision. You can define a multiplier on this static field applied to all FBX floating-point data when loading the model.
TriLibCore.Fbx.Reader.FbxReader.ApplyAmbientColor
: Turn on this field to apply ambient color to Phong materials.
GLTF
TriLibCore.Gltf.Reader.GltfReader.DracoDecompressorCallback
: You can pass a custom callback to decompress Draco meshes using this static field. If you turn on Draco Decompression on the Project Settings->TriLib area, TriLib will automatically set this field value to use a built-in Draco decoder.
TriLibCore.Gltf.Reader.GltfReader.SpotLightDistance
: glTF2 lights using KHR_lights_punctual don't have a configurable distance. Change this value to set the default punctual lights distance.
STL
TriLibCore.Stl.Reader.StlReader.FixInfacingNormals
: Some STL files may contain normals facing the opposite direction. If you turn on this static field, TriLib will re-align the model normals when loading.
TriLibCore.Stl.Reader.StlReader.ImportNormals
: Turn on this field to enable STL normal importing.
TriLibCore.Stl.Reader.StlReader.LoadWithYUp
:Turn on this field to load your model with the Z axis pointing up.
TriLibCore.Stl.Reader.StlReader.StoreTriangleIndexInTexCoord0
: Turn off this field to stop storing the index of the triangle in the X component of the mesh texture coordinates.
PLY
TriLibCore.Ply.Reader.PlyReader.PlyConversionPrecision
: Experimental: Any value passed here will be multiplied with any "double precision" data when converting them to floats.
OBJ
TriLibCore.Obj.Reader.ObjReader.ParseNumbersAsDouble
: Turn on this field to parse OBJ file number data as doubles and improve precision.
TriLibCore.Obj.Reader.ObjReader.ObjConversionPrecision
: Experimental: Any value passed here will be multiplied with any "double precision" data when converting them to floats.
TriLibCore.Obj.Reader.ObjReader.ParseVertexColors
: Turn off this field to disable OBJ vertex color reading.