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override Dictionary< BoneMapping, Transform > | Map (AssetLoaderContext assetLoaderContext) |
| Tries to map the loaded Game Object bones hierarchy into a Humanoid Avatar.- Parameters
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assetLoaderContext | The Asset Loader Context reference. Asset Loader Context contains the Model loading data. |
- Returns
- The resulting bone-mapping.
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void | AddMapping (HumanBodyBones humanBodyBones, HumanLimit humanLimit, params string[] boneNames) |
| Adds a new mapping item, containing the humanoid bone type, the limits, and the list of names to look for to the query.
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void | PostSetup (AssetLoaderContext assetLoaderContext, Dictionary< BoneMapping, Transform > mapping) |
| Changes Humanoid limbs position before creating the Avatar if the EnforceTPose or SampleBindPose options are set.
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virtual Dictionary< BoneMapping, Transform > | Map (AssetLoaderContext assetLoaderContext) |
| Tries to map the loaded Game Object bones hierarchy into a Humanoid Avatar.
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Represents a Mapper that finds humanoid Avatar bones by name-matching.