TriLib 2.2.8
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Classes | Enumerations
TriLibCore Namespace Reference

Classes

class  AssetDownloader
 Represents a class to download and load Models. More...
 
class  AssetDownloaderBehaviour
 Represents a class used to download Models with Coroutines used by the Asset Downloader. More...
 
class  AssetLoader
 Represents the main class containing methods to load the Models. More...
 
class  AssetLoaderContext
 Represents the main context containing Model loading data. More...
 
class  AssetLoaderOptions
 Represents a series of Model loading settings, like Unity Model Importer settings. More...
 
class  AssetLoaderZip
 Represents an Asset Loader class which works with Zip files. More...
 
class  AssetUnloader
 Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject. More...
 
interface  IContextualizedError
 Represents an Exception with a Context. More...
 
class  LipSyncMapping
 Represents the Viseme to Blend-Shape Keys mapped indices. The indices are generated from the Lip Sync Mappers. More...
 
class  MaterialMapperContext
 Represents a Material Mapper Context, containing the Virtual Material and Unity Material. More...
 
class  MaterialRendererContext
 Represents a Material Renderer Context, containing the Material and Unity Renderer. More...
 
class  MultipleAssetLoaderZip
 Represents a class used to load all the models inside a Zip file. More...
 
class  Readers
 Represents a series of methods to retrieve TriLib readers information. More...
 
class  RuntimeInitialization
 Represents a class to initialize runtime components. More...
 
class  TextureDataContext
 Represents a context used to load and process textures. More...
 
class  TextureLoadingContext
 Represents a context used to process Model Textures. More...
 
class  TriLibSettings
 Represents the TriLib project settings provider. You can override this behavior to store the settings in other places. More...
 
class  UriLoadCustomContextData
 Represents a class passed as the custom data to the Asset Loader Context when loading Models from URIs (Network). More...
 
class  ZipLoadCustomContextData
 Represents a class passed as the custom data to the Asset Loader Context when loading Models from Zip files. More...
 

Enumerations

enum  FileBufferingMode { Disabled , SmallFilesOnly , Always }
 

Enumeration Type Documentation

◆ FileBufferingMode

Enumerator
Disabled 

File buffering will be disabled.

SmallFilesOnly 

File buffering will be enabled only for files smaller than 50mb.

Always 

File buffering will be enabled.