Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject.
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static int | GetNextId () |
| Gets the next allocation Identifier.
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List< Object > | Allocations |
| Assets Allocation List.
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object | CustomData |
| Custom data used to load the model.
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int | Id [get, set] |
| The Asset Unloader unique identifier.
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static bool | HasRegisteredUnloaders [get] |
| Returns whether there is any AssetUnloader instance active.
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Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject.
◆ GetNextId()
static int TriLibCore.AssetUnloader.GetNextId |
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Gets the next allocation Identifier.
- Returns
- The Allocation Identifier.