TriLib 2.2.8
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Represents a TriLib Model, which will be converted to a Game Object in Unity. More...
Properties | |
Vector3 | Pivot [get, set] |
Gets/Sets this Model pivot in world space. | |
Vector3 | LocalPosition [get, set] |
Gets/Sets this Model local position. | |
Quaternion | LocalRotation [get, set] |
Gets/Sets this Model local rotation. | |
Vector3 | LocalScale [get, set] |
Gets/Sets this Model local scale. | |
bool | Visibility [get, set] |
Gets/Sets this Model visibility (visible or invisible). | |
IModel | Parent [get, set] |
Gets/Sets this Model parent. | |
List< IModel > | Children [get, set] |
Gets/Sets this Model children. | |
List< IModel > | Bones [get, set] |
Gets/Sets this Model bones. | |
bool | IsBone [get, set] |
Indicates wheter this model is a bone. | |
IGeometryGroup | GeometryGroup [get, set] |
Gets/Sets this Model Geometry Group. | |
Matrix4x4[] | BindPoses [get, set] |
Gets/Sets this Model bind poses. | |
int[] | MaterialIndices [get, set] |
Gets/Sets this Model Material indices. | |
Dictionary< string, object > | UserProperties [get, set] |
Represents a series of model user defined properties. | |
bool | HasCustomPivot [get, set] |
Defines whether the given model uses a custom pivot. | |
Matrix4x4 | OriginalGlobalMatrix [get, set] |
Original (not pivoted) model local to world matrix. | |
Properties inherited from TriLibCore.Interfaces.IObject | |
string | Name [get, set] |
Gets/Sets the Object name. | |
bool | Used [get, set] |
Gets/Sets the flag indicating whether this object used somewhere. | |
Represents a TriLib Model, which will be converted to a Game Object in Unity.