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    Class MaterialMapperContext

    Acts as a container for data used when converting a TriLib IMaterial into a Unity Material. This includes both the original material information, an intermediate VirtualMaterial representation, and the final Unity material reference, all of which are coordinated by a corresponding MaterialMapper.

    Inheritance
    object
    MaterialMapperContext
    Implements
    IAssetLoaderContext
    IAwaitable
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: TriLibCore
    Assembly: TriLibCore.dll
    Syntax
    public class MaterialMapperContext : IAssetLoaderContext, IAwaitable

    Constructors

    MaterialMapperContext()

    Declaration
    public MaterialMapperContext()

    Fields

    AlphaMaterial

    Optional reference to an “alpha” material used for situations where a second pass is needed to render partially transparent geometry. For example, if AlphaMaterialMode is set to CutoutAndTransparent, this field might hold a secondary material for layered blending.

    Declaration
    public Material AlphaMaterial
    Field Value
    Type Description
    Material

    Index

    The zero-based index of this material among all parsed materials in the loaded model, which can be useful for tracking or referencing the original material order.

    Declaration
    public int Index
    Field Value
    Type Description
    int

    Material

    The original IMaterial source data, extracted from the loaded model. This object contains property values (e.g., texture references, color properties) that the MaterialMapper can process.

    Declaration
    public IMaterial Material
    Field Value
    Type Description
    IMaterial

    MaterialMapper

    The MaterialMapper instance responsible for converting the TriLib IMaterial to the final Unity Material. This reference is useful if additional mapper-specific logic or settings are needed during or after processing.

    Declaration
    public MaterialMapper MaterialMapper
    Field Value
    Type Description
    MaterialMapper

    UnityMaterial

    The final Unity material instance after the mapper has assigned textures and property values. This is usually created by instantiating a preset (e.g., a built-in TriLib material) or a custom pipeline material, then applying VirtualMaterial properties.

    Declaration
    public Material UnityMaterial
    Field Value
    Type Description
    Material

    VirtualMaterial

    A “virtual” material object that stores property values (colors, textures, floats, keywords) used to build the final UnityMaterial. This intermediate stage allows for layering or composition of multiple properties before applying them to the actual material.

    Declaration
    public VirtualMaterial VirtualMaterial
    Field Value
    Type Description
    VirtualMaterial

    Properties

    Completed

    Indicates whether material processing is finished. This can be false if asynchronous texture loading or other operations are still ongoing, or true if UnityMaterial is fully assigned and ready.

    Declaration
    public bool Completed { get; set; }
    Property Value
    Type Description
    bool

    Context

    Gets or sets the AssetLoaderContext that contains the overall data (e.g., root UnityEngine.GameObject, import options, callbacks) for the current model loading process.

    Declaration
    public AssetLoaderContext Context { get; set; }
    Property Value
    Type Description
    AssetLoaderContext

    Implements

    IAssetLoaderContext
    IAwaitable

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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