TriLib
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    Interface IMaterial

    Represents a TriLib Material.

    Inherited Members
    IObject.Name
    IObject.Used
    Namespace: TriLibCore.Interfaces
    Assembly: TriLibCore.dll
    Syntax
    public interface IMaterial : IObject

    Properties

    DoubleSided

    Defines whether this material must be rendered from both sides.

    Declaration
    bool DoubleSided { get; set; }
    Property Value
    Type Description
    bool

    Index

    Gets/Sets the index of the material.

    Declaration
    int Index { get; set; }
    Property Value
    Type Description
    int

    The index of the material.

    MaterialShadingSetup

    Gets the Material Shading Setup. Used by Material Mappers to select the most suitable Unity Material template.

    Declaration
    MaterialShadingSetup MaterialShadingSetup { get; }
    Property Value
    Type Description
    MaterialShadingSetup

    MixAlbedoColorWithTexture

    Defines whether the albedo color from this material will be multiplied with the albedo texture.

    Declaration
    bool MixAlbedoColorWithTexture { get; }
    Property Value
    Type Description
    bool

    Processed

    Declaration
    bool Processed { get; set; }
    Property Value
    Type Description
    bool

    Processing

    Declaration
    bool Processing { get; set; }
    Property Value
    Type Description
    bool

    UsesAlpha

    Indicates if this Material uses any Alpha Texture or value.

    Declaration
    bool UsesAlpha { get; }
    Property Value
    Type Description
    bool

    UsesRoughnessSetup

    Gets a flag indicating whether this Material uses a Roughness setup (Roughness/Metallic textures).

    Declaration
    bool UsesRoughnessSetup { get; }
    Property Value
    Type Description
    bool

    Methods

    AddProperty(string, object, bool)

    Adds a Property to this Material.

    Declaration
    void AddProperty(string propertyName, object propertyValue, bool isTexture)
    Parameters
    Type Name Description
    string propertyName

    The name of the Property to add.

    object propertyValue

    The value of the Property to add.

    bool isTexture

    Indicates whether the Property is a texture.

    ApplyOffsetAndScale(TextureLoadingContext)

    Applies per-Material offset and scale to the Context Texture.

    Declaration
    bool ApplyOffsetAndScale(TextureLoadingContext textureLoadingContext)
    Parameters
    Type Name Description
    TextureLoadingContext textureLoadingContext

    The Texture Context containing Data from the original and the Unity Texture.

    Returns
    Type Description
    bool

    true if the Offset or Scale has been applied. Otherwise, false.

    GetColorValue(string)

    Tries to get a Property value as a Color.

    Declaration
    Color GetColorValue(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The Property to look for.

    Returns
    Type Description
    Color

    The property value as Color, if found, otherwise, returns white.

    GetFloatValue(string)

    Tries to get a Property value as a Single (float).

    Declaration
    float GetFloatValue(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The Property to look for.

    Returns
    Type Description
    float

    The property value as float, if found, otherwise, returns 0.

    GetGenericColorValue(GenericMaterialProperty)

    Tries to get a Property value as a Color.

    Declaration
    Color GetGenericColorValue(GenericMaterialProperty materialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty materialProperty

    The Property to look for.

    Returns
    Type Description
    Color

    The property value as Color, if found, otherwise, returns white.

    GetGenericColorValueMultiplied(GenericMaterialProperty, MaterialMapperContext)

    Returns the generic Material Color Property multiplier from the Parser used to parse the Model. Some Materials used by specific Readers may use different values on Properties.

    Declaration
    Color GetGenericColorValueMultiplied(GenericMaterialProperty genericMaterialProperty, MaterialMapperContext materialMapperContext = null)
    Parameters
    Type Name Description
    GenericMaterialProperty genericMaterialProperty

    The Generic Material Property to get the multiplier from.

    MaterialMapperContext materialMapperContext

    The Material Mapper Context being filled.

    Returns
    Type Description
    Color

    The material property multiplier for the reader used to parse the model.

    GetGenericFloatValue(GenericMaterialProperty)

    Tries to get a Property value as a Single Tries to get a Property value as a Single (float). GetFloatValue:summary False.

    Declaration
    float GetGenericFloatValue(GenericMaterialProperty materialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty materialProperty

    The Property to look for.

    Returns
    Type Description
    float

    The property value as float, if found, otherwise, returns 0.

    GetGenericFloatValueMultiplied(GenericMaterialProperty, MaterialMapperContext)

    Returns the generic Material Float Property multiplier from the Parser used to parse the Model. Some Materials used by specific Readers may use different values on Properties.

    Declaration
    float GetGenericFloatValueMultiplied(GenericMaterialProperty genericMaterialProperty, MaterialMapperContext materialMapperContext = null)
    Parameters
    Type Name Description
    GenericMaterialProperty genericMaterialProperty

    The Generic Material Property to get the multiplier from.

    MaterialMapperContext materialMapperContext
    Returns
    Type Description
    float

    The material property multiplier for the reader used to parse the model.

    GetGenericIntValue(GenericMaterialProperty)

    Tries to get a Property value as an Integer.

    Declaration
    int GetGenericIntValue(GenericMaterialProperty materialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty materialProperty

    The Property to look for.

    Returns
    Type Description
    int

    The property value as int, if found, otherwise, returns 0.

    GetGenericPropertyName(GenericMaterialProperty)

    Returns the generic Material Property name from the Parser used to parse the Model. Some Materials used by specific Readers may use different names on Properties.

    Declaration
    string GetGenericPropertyName(GenericMaterialProperty genericMaterialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty genericMaterialProperty

    The Generic Material Property to get the name from.MaterialProperty to get the name from.

    Returns
    Type Description
    string

    The material property name for the reader used to parse the model.

    GetGenericStringValue(GenericMaterialProperty)

    Tries to get a Property value as a String.

    Declaration
    string GetGenericStringValue(GenericMaterialProperty materialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty materialProperty

    The Property to look for.

    Returns
    Type Description
    string

    The property value as string, if found, otherwise, returns null.

    GetGenericTextureValue(GenericMaterialProperty)

    Tries to get a Property value as a Texture.

    Declaration
    ITexture GetGenericTextureValue(GenericMaterialProperty materialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty materialProperty

    The Property to look for.

    Returns
    Type Description
    ITexture

    The property value as Texture, if found, otherwise, returns null.

    GetGenericVector3Value(GenericMaterialProperty)

    Tries to get a Property value as a Vector3.

    Declaration
    Vector3 GetGenericVector3Value(GenericMaterialProperty materialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty materialProperty

    The Property to look for.

    Returns
    Type Description
    Vector3

    The property value as Vector3, if found, otherwise, returns an empty vector.

    GetGenericVector4Value(GenericMaterialProperty)

    Tries to get a Property value as Vector4.

    Declaration
    Vector4 GetGenericVector4Value(GenericMaterialProperty materialProperty)
    Parameters
    Type Name Description
    GenericMaterialProperty materialProperty

    The Property to look for.

    Returns
    Type Description
    Vector4

    The property value as Vector4, if found, otherwise, returns an empty vector.

    GetIntValue(string)

    Tries to get a Property value as an Integer.

    Declaration
    int GetIntValue(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The Property to look for.

    Returns
    Type Description
    int

    The property value as int, if found, otherwise, returns 0.

    GetStringValue(string)

    Tries to get a Property value as a String.

    Declaration
    string GetStringValue(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The Property to look for.

    Returns
    Type Description
    string

    The property value as string, if found, otherwise, returns null.

    GetTextureValue(string)

    Tries to get a Property value as a Texture.

    Declaration
    ITexture GetTextureValue(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The Property to look for.

    Returns
    Type Description
    ITexture

    The property value as Texture, if found, otherwise, returns null.

    GetVector3Value(string)

    Tries to get a Property value as a Vector3.

    Declaration
    Vector3 GetVector3Value(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The Property to look for.

    Returns
    Type Description
    Vector3

    The property value as Vector3, if found, otherwise, returns an empty vector.

    GetVector4Value(string)

    Tries to get a Property value as Vector4.

    Declaration
    Vector4 GetVector4Value(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The Property to look for.

    Returns
    Type Description
    Vector4

    The property value as Vector4, if found, otherwise, returns an empty vector.

    HasProperty(string)

    Returns true if the Material has the given Property.

    Declaration
    bool HasProperty(string propertyName)
    Parameters
    Type Name Description
    string propertyName

    The name of the Property to check.

    Returns
    Type Description
    bool

    true if the property has been found, otherwise false.

    PostProcessTexture(TextureLoadingContext)

    Optional method used to post-process a Texture.

    Declaration
    bool PostProcessTexture(TextureLoadingContext textureLoadingContext)
    Parameters
    Type Name Description
    TextureLoadingContext textureLoadingContext

    The Texture Context containing Data from the original and the Unity Texture.

    Returns
    Type Description
    bool

    true if the texture has been processed, otherwise false.

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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