Running TriLib in Headless Mode
When running Unity Editor in Headless Mode, you must define the Material Mapper TriLib is going to use.
To do that, pass it with the "-trilib_mappers" command-line argument.
Ex:
[pre]UnityEditor.exe -batchmode -trilib_mappers StandardMaterialMapper[/pre]
Possible values are:
- StandardMaterialMapper
- HDRPMaterialMapper
- UniversalRPMaterialMapper
- Or any other Material Mapper Asset you included in your Project.