Scripted Importers Conflict: mudanças entre as edições
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TriLib 2.0 uses Scripted Importers to allow users to import models inside Unity Editor and not only in the Runtime. | TriLib 2.0 uses Scripted Importers to allow users to import models inside Unity Editor and not only in the Runtime. | ||
If you're getting any Scripted Importer conflict error message when adding TriLib to your project, please head to the "Project Settings->TriLib" area where you can disable individual In-Editor Importers. | If you're getting any Scripted Importer conflict error message when adding TriLib to your project, please head to the "'''Project Settings->TriLib'''" area where you can disable individual In-Editor Importers. | ||
[[Arquivo:Image.png|alt=TriLib Project Settings|miniaturadaimagem|TriLib Project Settings]] | [[Arquivo:Image.png|alt=TriLib Project Settings|miniaturadaimagem|TriLib Project Settings]] |
Edição atual tal como às 09h11min de 18 de maio de 2024
TriLib 2.0 uses Scripted Importers to allow users to import models inside Unity Editor and not only in the Runtime.
If you're getting any Scripted Importer conflict error message when adding TriLib to your project, please head to the "Project Settings->TriLib" area where you can disable individual In-Editor Importers.