TriLib
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    Class LipSyncMapper

    Provides a mechanism for mapping blend shapes within a model’s geometry to corresponding visemes (lip-sync shapes). This class can be extended to integrate TriLib-loaded models with custom lip-sync systems, enabling facial animation driven by audio or other input sources.

    Inheritance
    object
    LipSyncMapper
    ByNameLipSyncMapper
    Namespace: TriLibCore.Mappers
    Assembly: TriLibCore.dll
    Syntax
    public class LipSyncMapper : ScriptableObject

    Constructors

    LipSyncMapper()

    Declaration
    public LipSyncMapper()

    Fields

    CheckingOrder

    Defines the mapper’s priority when multiple LipSyncMapper instances are present in the same AssetLoaderOptions. A lower value means this mapper will be attempted first.

    Declaration
    public int CheckingOrder
    Field Value
    Type Description
    int

    VisemeCount

    Specifies the total number of lip-sync visemes recognized by this mapper, allowing for indexed lookups or array-based mappings.

    Declaration
    public const int VisemeCount = 14
    Field Value
    Type Description
    int

    Methods

    Map(AssetLoaderContext, IGeometryGroup, out int[])

    Attempts to match each of the VisemeCount visemes to corresponding blend shape keys in the provided geometryGroup. If any matches are found, their indices are stored in the output array.

    Declaration
    public virtual bool Map(AssetLoaderContext assetLoaderContext, IGeometryGroup geometryGroup, out int[] output)
    Parameters
    Type Name Description
    AssetLoaderContext assetLoaderContext

    The AssetLoaderContext holding model loading data, including loaded UnityEngine.GameObject references, options, and callbacks.

    IGeometryGroup geometryGroup

    The IGeometryGroup containing blend shape data (BlendShapeKeys).

    int[] output

    An integer array of length VisemeCount that, upon success, will hold the matched blend shape key indices for each viseme. If no match is found for a given viseme, the corresponding index is set to -1.

    Returns
    Type Description
    bool

    true if at least one viseme was successfully mapped to a blend shape key; otherwise, false.

    MapViseme(AssetLoaderContext, LipSyncViseme, IGeometryGroup)

    Declaration
    protected virtual int MapViseme(AssetLoaderContext assetLoaderContext, LipSyncViseme viseme, IGeometryGroup geometryGroup)
    Parameters
    Type Name Description
    AssetLoaderContext assetLoaderContext
    LipSyncViseme viseme
    IGeometryGroup geometryGroup
    Returns
    Type Description
    int

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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