TriLib
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    Struct BoneMapping

    Represents a human bone to Unity bone relationship.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.GetType()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    Namespace: TriLibCore.General
    Assembly: TriLibCore.dll
    Syntax
    public struct BoneMapping

    Constructors

    BoneMapping(HumanBodyBones, HumanLimit, string[])

    Represents a human bone to Unity bone relationship.

    Declaration
    public BoneMapping(HumanBodyBones humanBone, HumanLimit humanLimit, string[] boneNames)
    Parameters
    Type Name Description
    HumanBodyBones humanBone

    The Human bone to map.

    HumanLimit humanLimit

    The bone Human Limit.

    string[] boneNames

    The bone Transform names.

    Fields

    BoneNames

    Bone Transform names.

    Declaration
    public string[] BoneNames
    Field Value
    Type Description
    string[]

    HumanBone

    Human bone name.

    Declaration
    public HumanBodyBones HumanBone
    Field Value
    Type Description
    HumanBodyBones

    HumanLimit

    Human limit data.

    Declaration
    public HumanLimit HumanLimit
    Field Value
    Type Description
    HumanLimit

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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