TriLib
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    Class HumanLimit

    Represents the rotation limits that define the muscle for a single human bone.

    Inheritance
    object
    HumanLimit
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: TriLibCore.General
    Assembly: TriLibCore.dll
    Syntax
    public class HumanLimit

    Constructors

    HumanLimit()

    Declaration
    public HumanLimit()

    Fields

    axisLength

    Length of the bone to which the limit is applied

    Declaration
    public float axisLength
    Field Value
    Type Description
    float

    center

    The default orientation of a bone when no muscle action is applied

    Declaration
    public Vector3 center
    Field Value
    Type Description
    Vector3

    max

    The maximum rotation away from the initial value that this muscle can apply

    Declaration
    public Vector3 max
    Field Value
    Type Description
    Vector3

    min

    The maximum negative rotation away from the initial value that this muscle can apply

    Declaration
    public Vector3 min
    Field Value
    Type Description
    Vector3

    useDefaultValues

    Should this limit use the default values?

    Declaration
    public bool useDefaultValues
    Field Value
    Type Description
    bool

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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