Class AssetUnloader
Manages the destruction and cleanup of TriLib-loaded assets (e.g., UnityEngine.Texture2D, UnityEngine.Material, UnityEngine.Mesh) associated with a particular UnityEngine.GameObject. This component records references to loaded assets in Allocations and destroys them when the UnityEngine.GameObject is destroyed.
Inherited Members
Namespace: TriLibCore
Assembly: Assembly-CSharp.dll
Syntax
public class AssetUnloader : MonoBehaviour
Fields
Allocations
A list of loaded Unity assets (e.g., meshes, materials, textures) for deallocation. When this component is destroyed, each allocated asset in this list is also destroyed.
Declaration
public List<Object> Allocations
Field Value
Type | Description |
---|---|
List<Object> |
CustomData
Custom user data that can be used to store information relevant to the loading process (e.g., file paths, metadata, or other contextual objects).
Declaration
public object CustomData
Field Value
Type | Description |
---|---|
object |
Properties
HasRegisteredUnloaders
Indicates whether any AssetUnloader instances are registered globally.
If true
, at least one AssetUnloader is currently active in the scene.
Declaration
public static bool HasRegisteredUnloaders { get; }
Property Value
Type | Description |
---|---|
bool |
Id
The unique identifier for this AssetUnloader instance. Setting this property automatically registers the instance within a global dictionary to track usage counts.
Declaration
public int Id { get; set; }
Property Value
Type | Description |
---|---|
int |
Remarks
Each time the Id
is set, TriLibCore.AssetUnloader.Register() is called, incrementing or initializing
the usage count for that ID. If multiple AssetUnloader instances share the same ID,
their references will be counted together until all instances are destroyed.
Methods
GetNextId()
Returns a fresh allocation identifier, incrementing the internal counter to ensure uniqueness for each AssetUnloader.
Declaration
public static int GetNextId()
Returns
Type | Description |
---|---|
int | A new, unused allocation identifier. |