Represents a system for dispatching code to execute on the main thread.
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Represents a system for dispatching code to execute on the main thread.
◆ CheckInstance()
static void TriLib.Dispatcher.CheckInstance |
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Checks if there is any instance.
◆ InvokeAsync()
static void TriLib.Dispatcher.InvokeAsync |
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Action |
action | ) |
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Queues an action to be invoked on the main game thread.
- Parameters
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action | The action to be queued. |
The documentation for this class was generated from the following file: