TriLib  1.8.7f
TriLib Unity Package
TriLib.AssetUnloader Class Reference

Represents an asset unloader. This class is added to your loaded GameObject if your AssetLoaderOptions.AddAssetUnloader flag is set to true. This class destroy every asset (textures, materials, meshes) used by your GameObjects if they are not being used anymore. More...

Inheritance diagram for TriLib.AssetUnloader:

Protected Member Functions

virtual void OnDestroy ()
 

Detailed Description

Represents an asset unloader. This class is added to your loaded GameObject if your AssetLoaderOptions.AddAssetUnloader flag is set to true. This class destroy every asset (textures, materials, meshes) used by your GameObjects if they are not being used anymore.

Member Function Documentation

◆ OnDestroy()

virtual void TriLib.AssetUnloader.OnDestroy ( )
protectedvirtual


The documentation for this class was generated from the following file: