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delegate void | TriLib.ObjectLoadedHandle (GameObject loadedGameObject) |
| Represents an AssetLoader asset loaded event handler. More...
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delegate void | TriLib.MeshCreatedHandle (uint meshIndex, Mesh mesh) |
| Represents an AssetLoader mesh creation event handler. More...
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delegate void | TriLib.MaterialCreatedHandle (uint materialIndex, bool isOverriden, Material material) |
| Represents an AssetLoader material created event handler. More...
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delegate void | TriLib.AvatarCreatedHandle (Avatar avatar, Animator animator) |
| Represents an AssetLoader avatar created event handler. More...
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delegate void | TriLib.AnimationClipCreatedHandle (uint animationClipIndex, AnimationClip animationClip) |
| Represents an AssetLoader animation created event handler. More...
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delegate void | TriLib.MetadataProcessedHandle (AssimpMetadataType metadataType, uint metadataIndex, string metadataKey, object metadataValue) |
| Represents an AssetLoader metadata processed event handler. More...
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delegate void | TriLib.BlendShapeKeyCreatedHandle (Mesh mesh, string name, Vector3[] vertices, Vector3[] normals, Vector4[] tangents, Vector4[] biTangents) |
| Represents a blend-shape key created event handler. More...
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delegate EmbeddedTextureData | TriLib.LoadTextureDataCallback (string path, string basePath) |
| Callback used to retrieve custom embedded texture data. More...
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delegate EmbeddedTextureData | TriLib.EmbeddedTextureLoadCallback (string path) |
| Event used to pass a custom texture data when processing a texture entry. More...
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