TriLib – Known Issues/Limitations

  • All platforms:
    • We highly recommend you to download our test application to test your models before adquiring the package.
    • Lights will be enabled on a future release.
    • Old FBX-DOM formats are not supported.
    • Newer FBX versions (2016+) are not fully supported (work in progress).
    • Inverse kinematics are not supported.
    • Vertex animation is not supported .
  • Windows:
    • TriLib uses the Visual C++ 2017 Redistributable on Windows platform. It’s already included on the package.
    • If you prefer to use the system Visual C++ 2017 Redistributable version, you should remove all Visual C++ Redistributable files from “TriLib/Plugins/Windows/x86” and “TriLib/Plugins/Windows/x86_64” folders (keeping only “assimp.dll” and “stbimage.dll” on these folders).
    • Visual C++ 2017 Redistributable download links:
    • Visual C++ 2017 Redistributable (x86)
    • Visual C++ 2017 Redistributable (x86_64)
  • Android:
    • Android device with API 21 is required for Arm64 architectures.
    • Android device with API 14 is required for remaining architectures.
  • iOS:
    • iPhone: At least an iPhone 5s with iOS 11.2.
    • iPad: At least an iPad Air with iOS 11.2.
    • Bitcode compilation is disabled.
  • MacOS:
    • MacOS El Captain (32 bits or 64 bits) minimum required.
  • Windows Store:
    • There are no way  to load additional data files on Windows Store platform besides Ziping model files.
    • You can let user select their files calling the “Windows.Storage.Pickers.FileOpenPicker” method as seen on “FileOpenDialog.cs” inside the package.
  • WebGL (Experimental):
    • IFC and Q3BSP files are not supported at the moment.

Note: TriLib is based on Assimp (http://www.assimp.org), an open-source project. We are always updating TriLib with the latest Assimp branch, to guarantee the most recent bug-fixes. We cannot guarantee your model to partially or fully load with TriLib.