TriLib – Known Issues/Limitations

  • All platforms:
    • We highly recommend you to test your models at our test page before adquiring the package.
    • Lights will be enabled on a future release.
    • Inverse kinematics are not supported.
    • Vertex animation is not supported .
    • Old FBX-DOM formats are not supported.
    • Newer FBX versions (2016+) are not fully supported (work in progress).
    • Models hierarchy may change from the original depending on the file format.
    • GLTF 1.0 animations are not supported yet.
    • Multi-material meshes morphs aren’t supported yet. Will be fixed on the next update.
    • GLTF 2.0 animation speed is not adequate for Unity playback. Will be fixed on the next update.
    • Some formats like MMD and GLTF 2.0 have some rigging issues. Will be fixed on the next update.
    • Some 3MF files have wrong objects positions. Will be fixed on a future update.
    • Some DAE files are incompatible. Will be fixed on a future update.
    • Only the following Transform properties animation keys are loaded: localPosition, localRotation and localScale.
  • Windows:
    • TriLib uses the Visual C++ 2017 Redistributable on Windows platform. It’s already included on the package.
    • If you prefer to use the system Visual C++ 2017 Redistributable version, you should remove all Visual C++ Redistributable files from “TriLib/Plugins/Windows/x86” and “TriLib/Plugins/Windows/x86_64” folders (keeping only “assimp.dll” and “stbimage.dll” on these folders).
    • Visual C++ 2017 Redistributable download links:
    • Visual C++ 2017 Redistributable (x86)
    • Visual C++ 2017 Redistributable (x86_64)
  • Android:
    • Android device with API 21 is required for Arm64 architectures.
    • Android device with API 14 is required for remaining architectures.
  • iOS:
    • iPhone: At least an iPhone 5s with iOS 11.2.
    • iPad: At least an iPad Air with iOS 11.2.
    • Bitcode compilation is disabled.
  • MacOS:
    • MacOS El Captain (32 bits or 64 bits) minimum required.
  • WebGL:

Note: TriLib is based on Assimp (http://www.assimp.org), an open-source project. We are always updating TriLib with the latest Assimp branch, to guarantee the most recent bug-fixes. We cannot guarantee your model to partially or fully load with TriLib.