- All platforms:
- We highly recommend you to test your models at our test page before adquiring the package.
- Lights will be enabled on a future release.
- Inverse kinematics are not supported.
- Vertex animation is not supported .
- Old FBX-DOM formats are not supported.
- Newer FBX versions (2016+) are not fully supported (work in progress).
- Models hierarchy may change from the original depending on the file format.
- GLTF 1.0 animations are not supported yet.
- Multi-material meshes morphs aren’t supported yet. Will be fixed on the next update.
- GLTF 2.0 animation speed is not adequate for Unity playback. Will be fixed on the next update.
- Some formats like MMD and GLTF 2.0 have some rigging issues. Will be fixed on the next update.
- Some 3MF files have wrong objects positions. Will be fixed on a future update.
- Some DAE files are incompatible. Will be fixed on a future update.
- Only the following Transform properties animation keys are loaded: localPosition, localRotation and localScale.
- Windows:
- TriLib uses the Visual C++ 2017 Redistributable on Windows platform. It’s already included on the package.
- If you prefer to use the system Visual C++ 2017 Redistributable version, you should remove all Visual C++ Redistributable files from “TriLib/Plugins/Windows/x86” and “TriLib/Plugins/Windows/x86_64” folders (keeping only “assimp.dll” and “stbimage.dll” on these folders).
- Visual C++ 2017 Redistributable download links:</.li>
- Visual C++ 2017 Redistributable (x86)
- Visual C++ 2017 Redistributable (x86_64)
- Android:
- Android device with API 21 is required for Arm64 architectures.
- Android device with API 14 is required for remaining architectures.
- iOS:
- iPhone: At least an iPhone 5s with iOS 11.2.
- iPad: At least an iPad Air with iOS 11.2.
- Bitcode compilation is disabled.
- MacOS:
- MacOS El Captain (32 bits or 64 bits) minimum required.
- WebGL:
- WebGL Support has been dropped due to incompatibilities with latest Unity versions.
Note: TriLib is based on Assimp (http://www.assimp.org), an open-source project. We are always updating TriLib with the latest Assimp branch, to guarantee the most recent bug-fixes. We cannot guarantee your model to partially or fully load with TriLib.