Known Issues/Limitations

De TriLib
Revisão de 11h46min de 29 de janeiro de 2022 por Trilib (discussão | contribs)
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TriLib is not a Model exporter.

The FBX Importer does not import multiple texture layers yet.

Some FBX files may present incompatibilities. For example, some FBX polygons may have tesselation issues.

3MF Beam Lattice format is not supported yet.

3MF PBR Specular materials are not supported yet.

Blend-shape normals and tangents are not imported yet.

TriLib uses stb_image to load Textures, and it does not support 16pbc (bits-per-channel) PNG images. You can work this around by enabling your AssetLoaderOptions.UseUnityNativeTextureLoader field.