Importing Humanoid Animations
TriLib offers a versatile range of animation importing options, all of which can be easily configured using the "AssetLoaderOptions.AnimationType" field:
- Legacy: Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an "Animation" component to the loaded Game Object.
- Generic: Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the "AssetLoaderOptionss.AvatarDefinition" value:
- CreateFromThisModel: TriLib adds an "Animator" component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the "Animator" component.
- CopyFromOtherAvatar: TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at "AssetLoaderOptions.Avatar" at the "Animator" component.
- Humanoid: Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the "AssetLoaderOptionss.AvatarDefinition" value:
- CreateFromThisModel: TriLib adds an "Animator" component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the "AssetLoaderOptions.HumanoidAvatarMapper" field, and uses it at the "Animator" component.
- CopyFromOtherAvatar: TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at "AssetLoaderOptions.Avatar" at the "Animator" component.
TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.