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  • 08h41min de 18 de maio de 2024Importing Humanoid Animations (his | editar) ‎[1 893 bytes]Trilib (discussão | contribs) (Criou página com 'TriLib offers a versatile range of animation importing options, all of which can be easily configured using the "'''AssetLoaderOptions.AnimationType'''" field: * '''Legacy''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an "Animation" component to the loaded Game Object. * '''Generic''': Using this animation importing type, TriLib does not create Animation Clips, but it does the followi...') Etiqueta: Edição visual
  • 07h24min de 18 de maio de 2024Error saving TLC files (his | editar) ‎[469 bytes]Trilib (discussão | contribs) (Criou página com 'TriLib has a cache system that extracts FBX embedded files data to disk to save loading times. Sometimes, the platform you're targeting needs to give access to the temporary folder where the files are extracted. If you encounter a "System.UnauthorizedAccessException" error when loading a model with TriLib, you could try turning off this behavior by setting 'AssetLoaderOptions.ExtractEmbeddedData' to 'false'.')