How to track loaded resources

De TriLib
Revisão de 21h59min de 7 de junho de 2021 por Trilib (discussão | contribs)
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On your "MaterialsLoadedCallback", you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere: <source lang="csharp"> //Modelpath contains the laoded model path var modelPath = assetLoaderContext.Filename;

foreach (var kvp in assetLoaderContext.LoadedTextures) { //Finalpath contains the loaded texture filename string finalPath = kvp.Key.ResolvedFilename; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } }

foreach (var kvp in assetLoaderContext.LoadedExternalData) { //Finalpath contains the loaded resource filename string finalPath = kvp.Value; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } } </source>