How to track loaded resources
On your "MaterialsLoadedCallback", you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere: <source lang="csharp"> foreach (var kvp in assetLoaderContext.LoadedTextures) { string finalPath = kvp.Key.ResolvedFilename; if (!string.IsNullOrEmpty(finalPath)) { //Finalpath contains the loaded texture filename } } foreach (var kvp in assetLoaderContext.LoadedExternalData) { string finalPath = kvp.Value; if (!string.IsNullOrEmpty(finalPath)) { //Finalpath contains the loaded resource filename } } </source>