How to track loaded resources
On your loading methods onMaterialsLoad
callback, you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere:
//ModelPath contains the loaded model path var modelPath = assetLoaderContext.Filename; if (!string.IsNullOrEmpty(modelPath)) { //Do stuff } //Iterate the loaded textures list foreach (var kvp in assetLoaderContext.LoadedTextures) { //FinalPath contains the loaded texture filename string finalPath = kvp.Key.ResolvedFilename; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } } //Iterate the loaded resources list foreach (var kvp in assetLoaderContext.LoadedExternalData) { //FinalPath contains the loaded resource filename string finalPath = kvp.Value; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } }