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[[Arquivo:Step2.png|commoldura|You can then select the appropriate architecture you want the selected plugin to be used, then click '''"Apply"'''.]] | [[Arquivo:Step2.png|commoldura|You can then select the appropriate architecture you want the selected plugin to be used, then click '''"Apply"'''.]] | ||
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|StandaloneFileBrowser.jslib | |||
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Edição das 15h46min de 14 de fevereiro de 2022
TriLib comes with a custom version of StandaloneFileBrowser (the original can be found here: https://github.com/gkngkc/UnityStandaloneFileBrowser)
It is an optional package, and if you don't want to use it, you can import only the "TriLibCore" (and the folder from your rendering pipeline, in case you're using anything other than the Standard rendering pipeline) folder from the TriLib package.
Sometimes when building/running your application, you may get a message saying "StandaloneFileBrowse can't be found" or something similar.
Generally, this happens because the appropriate StandaloneFileBrowser plugin hasn't been included in your build project.
You can fix these issues by doing the following:
Platform | Directory |
---|---|
Android | Android |
iOS | iOS |
Linux | Linux |
OSX | StandaloneFileBrowser.bundle |
Windows | Windows |
WebGL | StandaloneFileBrowser.jslib |