Importing Humanoid Animations: mudanças entre as edições

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TriLib offers a versatile range of animation importing options, all of which can be easily configured using the <code>AssetLoaderOptions.AnimationType</code> field:
TriLib offers a versatile range of animation importing options, all of which can be easily configured using the <code>'''AssetLoaderOptions.AnimationType'''</code> field:


* '''<code>Legacy</code>''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an "Animation" component to the loaded Game Object.
* '''<code>Legacy</code>''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an "Animation" component to the loaded Game Object.
* '''<code>Generic</code>''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the <code>AssetLoaderOptionss.AvatarDefinition</code> value:
* '''<code>Generic</code>''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the <code>'''AssetLoaderOptionss.AvatarDefinition'''</code> value:
** '''<code>CreateFromThisModel</code>''': TriLib adds an "Animator" component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the "Animator" component.
** '''<code>CreateFromThisModel</code>''': TriLib adds an "Animator" component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the "Animator" component.
** '''<code>CopyFromOtherAvatar</code>''': TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at <code>AssetLoaderOptions.Avatar</code> at the "Animator" component.
** '''<code>CopyFromOtherAvatar</code>''': TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at <code>'''AssetLoaderOptions.Avatar'''</code> at the "Animator" component.
* '''<code>Humanoid</code>''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the <code>AssetLoaderOptionss.AvatarDefinition</code> value:
* '''<code>Humanoid</code>''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the <code>'''AssetLoaderOptionss.AvatarDefinition'''</code> value:
** '''<code>CreateFromThisModel</code>''': TriLib adds an "Animator" component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the <code>AssetLoaderOptions.HumanoidAvatarMapper</code> field, and uses it at the "Animator" component.
** '''<code>CreateFromThisModel</code>''': TriLib adds an "Animator" component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the <code>'''AssetLoaderOptions.HumanoidAvatarMapper'''</code> field, and uses it at the "Animator" component.
** '''<code>CopyFromOtherAvatar</code>''': TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at <code>AssetLoaderOptions.Avatar</code> at the "Animator" component.
** '''<code>CopyFromOtherAvatar</code>''': TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at <code>'''AssetLoaderOptions.Avatar'''</code> at the "Animator" component.


TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.
TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.

Edição atual tal como às 09h16min de 18 de maio de 2024

TriLib offers a versatile range of animation importing options, all of which can be easily configured using the AssetLoaderOptions.AnimationType field:

  • Legacy: Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an "Animation" component to the loaded Game Object.
  • Generic: Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the AssetLoaderOptionss.AvatarDefinition value:
    • CreateFromThisModel: TriLib adds an "Animator" component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the "Animator" component.
    • CopyFromOtherAvatar: TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at AssetLoaderOptions.Avatar at the "Animator" component.
  • Humanoid: Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the AssetLoaderOptionss.AvatarDefinition value:
    • CreateFromThisModel: TriLib adds an "Animator" component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the AssetLoaderOptions.HumanoidAvatarMapper field, and uses it at the "Animator" component.
    • CopyFromOtherAvatar: TriLib adds an "Animator" component to the loaded Game Object and uses the avatar at AssetLoaderOptions.Avatar at the "Animator" component.

TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.