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It is an optional package, and if you don't want to use it, you can import only the "'''TriLibCore'''" (and the folder from your rendering pipeline, in case you're using anything other than the Standard rendering pipeline) folder from the TriLib package. | It is an optional package, and if you don't want to use it, you can import only the "'''TriLibCore'''" (and the folder from your rendering pipeline, in case you're using anything other than the Standard rendering pipeline) folder from the TriLib package. | ||
When building/running your application, you may get a message saying "StandaloneFileBrowse can't be found" or something similar. | |||
Edição atual tal como às 09h11min de 18 de maio de 2024
TriLib comes with a custom version of StandaloneFileBrowser (the original can be found here: https://github.com/gkngkc/UnityStandaloneFileBrowser)
It is an optional package, and if you don't want to use it, you can import only the "TriLibCore" (and the folder from your rendering pipeline, in case you're using anything other than the Standard rendering pipeline) folder from the TriLib package.
When building/running your application, you may get a message saying "StandaloneFileBrowse can't be found" or something similar.
Generally, this happens because the appropriate StandaloneFileBrowser plugin hasn't been included in your build project.
You can fix these issues by doing the following:
Platform | Directory |
---|---|
Android | Android |
iOS | iOS |
Linux | Linux |
OSX | StandaloneFileBrowser.bundle |
Windows | Windows |
WebGL | StandaloneFileBrowser.jslib |