How to track loaded resources: mudanças entre as edições
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On your "onMaterialsLoad" callback, you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere: | On your "onMaterialsLoad" callback, you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere: | ||
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//ModelPath contains the loaded model path | //ModelPath contains the loaded model path | ||
var modelPath = assetLoaderContext.Filename; | var modelPath = assetLoaderContext.Filename; | ||
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} | } | ||
} | } | ||
</ | </pre> |
Edição das 10h40min de 6 de maio de 2024
On your "onMaterialsLoad" callback, you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere:
//ModelPath contains the loaded model path var modelPath = assetLoaderContext.Filename; if (!string.IsNullOrEmpty(modelPath)) { //Do stuff } //Iterate the loaded textures list foreach (var kvp in assetLoaderContext.LoadedTextures) { //FinalPath contains the loaded texture filename string finalPath = kvp.Key.ResolvedFilename; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } } //Iterate the loaded resources list foreach (var kvp in assetLoaderContext.LoadedExternalData) { //FinalPath contains the loaded resource filename string finalPath = kvp.Value; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } }