How to track loaded resources: mudanças entre as edições
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You can use the following snippet on your loading methods <code>'''onMaterialsLoad'''</code> callback to track the loaded resources if you need to copy/move them elsewhere: | |||
<pre> | <pre> | ||
//ModelPath contains the loaded model path | //ModelPath contains the loaded model path |
Edição atual tal como às 09h18min de 18 de maio de 2024
You can use the following snippet on your loading methods onMaterialsLoad
callback to track the loaded resources if you need to copy/move them elsewhere:
//ModelPath contains the loaded model path var modelPath = assetLoaderContext.Filename; if (!string.IsNullOrEmpty(modelPath)) { //Do stuff } //Iterate the loaded textures list foreach (var kvp in assetLoaderContext.LoadedCompoundTextures) { //FinalPath contains the loaded texture filename string finalPath = kvp.Key.ResolvedFilename; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } } //Iterate the loaded resources list foreach (var kvp in assetLoaderContext.LoadedExternalData) { //FinalPath contains the loaded resource filename string finalPath = kvp.Value; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } }