How to track loaded resources: mudanças entre as edições
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//Iterate the loaded textures list | //Iterate the loaded textures list | ||
foreach (var kvp in assetLoaderContext. | foreach (var kvp in assetLoaderContext.LoadedCompoundTextures) | ||
{ | { | ||
//FinalPath contains the loaded texture filename | //FinalPath contains the loaded texture filename |
Edição das 09h17min de 18 de maio de 2024
On your loading methods onMaterialsLoad
callback, you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere:
//ModelPath contains the loaded model path var modelPath = assetLoaderContext.Filename; if (!string.IsNullOrEmpty(modelPath)) { //Do stuff } //Iterate the loaded textures list foreach (var kvp in assetLoaderContext.LoadedCompoundTextures) { //FinalPath contains the loaded texture filename string finalPath = kvp.Key.ResolvedFilename; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } } //Iterate the loaded resources list foreach (var kvp in assetLoaderContext.LoadedExternalData) { //FinalPath contains the loaded resource filename string finalPath = kvp.Value; if (!string.IsNullOrEmpty(finalPath)) { //Do stuff } }