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Sometimes your model may not be loaded with the original colors or textures.
Sometimes, TriLib might not load your model with the original colors or textures.


There are a few reasons this might happen:
There are a few reasons this might happen:


-If your model uses textures, these textures must be located at the same folder as the model, or inside the model Zip file in case you're loading your model from Zip files.
If your model uses textures, they must be located in the same folder as the model or inside the model Zip file if you're loading your model from Zip files.


Model textures can be embedded in the model itself depending on your exporting options. glTF2 and FBX files accepts this feature.
Depending on your exporting options, model textures can be embedded in the model itself. (glTF2 and FBX files accept this feature)


-If your model doesn't use textures, make sure the resource files your model uses are located at the same folder as the model, or inside the model Zip file in case you're loading your model from Zip files.
If your model doesn't use textures, make sure the resource files it uses are located in the same folder as the model or inside the model Zip file if you're loading your model from Zip files.


glTF2 files sometimes comes with ".bin" resource files, and OBJ (Wavefront) files sometimes comes with ".mtl" (material library) files.
glTF2 files sometimes contain ".bin" resource files, and OBJ (Wavefront) files sometimes contain ".mtl" (material library) files.

Edição atual tal como às 09h06min de 18 de maio de 2024

Sometimes, TriLib might not load your model with the original colors or textures.

There are a few reasons this might happen:

If your model uses textures, they must be located in the same folder as the model or inside the model Zip file if you're loading your model from Zip files.

Depending on your exporting options, model textures can be embedded in the model itself. (glTF2 and FBX files accept this feature)

If your model doesn't use textures, make sure the resource files it uses are located in the same folder as the model or inside the model Zip file if you're loading your model from Zip files.

glTF2 files sometimes contain ".bin" resource files, and OBJ (Wavefront) files sometimes contain ".mtl" (material library) files.