<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="pt-BR">
	<id>https://ricardoreis.net/trilibwiki/index.php?action=history&amp;feed=atom&amp;title=Importing_Humanoid_Animations</id>
	<title>Importing Humanoid Animations - Histórico de revisão</title>
	<link rel="self" type="application/atom+xml" href="https://ricardoreis.net/trilibwiki/index.php?action=history&amp;feed=atom&amp;title=Importing_Humanoid_Animations"/>
	<link rel="alternate" type="text/html" href="https://ricardoreis.net/trilibwiki/index.php?title=Importing_Humanoid_Animations&amp;action=history"/>
	<updated>2026-10-26T10:23:52Z</updated>
	<subtitle>Histórico de revisões para esta página neste wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://ricardoreis.net/trilibwiki/index.php?title=Importing_Humanoid_Animations&amp;diff=133&amp;oldid=prev</id>
		<title>Trilib em 12h16min de 18 de maio de 2024</title>
		<link rel="alternate" type="text/html" href="https://ricardoreis.net/trilibwiki/index.php?title=Importing_Humanoid_Animations&amp;diff=133&amp;oldid=prev"/>
		<updated>2024-05-18T12:16:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;pt-BR&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Edição das 09h16min de 18 de maio de 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linha 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib offers a versatile range of animation importing options, all of which can be easily configured using the &amp;lt;code&amp;gt;AssetLoaderOptions.AnimationType&amp;lt;/code&amp;gt; field:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib offers a versatile range of animation importing options, all of which can be easily configured using the &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;AssetLoaderOptions.AnimationType&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/code&amp;gt; field:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt;''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an &amp;quot;Animation&amp;quot; component to the loaded Game Object.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt;''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an &amp;quot;Animation&amp;quot; component to the loaded Game Object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&amp;lt;code&amp;gt;Generic&amp;lt;/code&amp;gt;''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &amp;lt;code&amp;gt;AssetLoaderOptionss.AvatarDefinition&amp;lt;/code&amp;gt; value:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&amp;lt;code&amp;gt;Generic&amp;lt;/code&amp;gt;''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;AssetLoaderOptionss.AvatarDefinition&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/code&amp;gt; value:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CreateFromThisModel&amp;lt;/code&amp;gt;''': TriLib adds an &amp;quot;Animator&amp;quot; component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the &amp;quot;Animator&amp;quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CreateFromThisModel&amp;lt;/code&amp;gt;''': TriLib adds an &amp;quot;Animator&amp;quot; component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the &amp;quot;Animator&amp;quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CopyFromOtherAvatar&amp;lt;/code&amp;gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &amp;lt;code&amp;gt;AssetLoaderOptions.Avatar&amp;lt;/code&amp;gt; at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CopyFromOtherAvatar&amp;lt;/code&amp;gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;AssetLoaderOptions.Avatar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/code&amp;gt; at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&amp;lt;code&amp;gt;Humanoid&amp;lt;/code&amp;gt;''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &amp;lt;code&amp;gt;AssetLoaderOptionss.AvatarDefinition&amp;lt;/code&amp;gt; value:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&amp;lt;code&amp;gt;Humanoid&amp;lt;/code&amp;gt;''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;AssetLoaderOptionss.AvatarDefinition&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/code&amp;gt; value:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CreateFromThisModel&amp;lt;/code&amp;gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the &amp;lt;code&amp;gt;AssetLoaderOptions.HumanoidAvatarMapper&amp;lt;/code&amp;gt; field, and uses it at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CreateFromThisModel&amp;lt;/code&amp;gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;AssetLoaderOptions.HumanoidAvatarMapper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/code&amp;gt; field, and uses it at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CopyFromOtherAvatar&amp;lt;/code&amp;gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &amp;lt;code&amp;gt;AssetLoaderOptions.Avatar&amp;lt;/code&amp;gt; at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&amp;lt;code&amp;gt;CopyFromOtherAvatar&amp;lt;/code&amp;gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;AssetLoaderOptions.Avatar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/code&amp;gt; at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trilib</name></author>
	</entry>
	<entry>
		<id>https://ricardoreis.net/trilibwiki/index.php?title=Importing_Humanoid_Animations&amp;diff=132&amp;oldid=prev</id>
		<title>Trilib em 12h16min de 18 de maio de 2024</title>
		<link rel="alternate" type="text/html" href="https://ricardoreis.net/trilibwiki/index.php?title=Importing_Humanoid_Animations&amp;diff=132&amp;oldid=prev"/>
		<updated>2024-05-18T12:16:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;pt-BR&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Edição das 09h16min de 18 de maio de 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linha 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib offers a versatile range of animation importing options, all of which can be easily configured using the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;'''&lt;/del&gt;AssetLoaderOptions.AnimationType&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&quot; &lt;/del&gt;field:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib offers a versatile range of animation importing options, all of which can be easily configured using the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;AssetLoaderOptions.AnimationType&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;field:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Legacy''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an &quot;Animation&quot; component to the loaded Game Object.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;Legacy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an &quot;Animation&quot; component to the loaded Game Object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Generic''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;'''&lt;/del&gt;AssetLoaderOptionss.AvatarDefinition&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&quot; &lt;/del&gt;value:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;Generic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;AssetLoaderOptionss.AvatarDefinition&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;value:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''CreateFromThisModel''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;CreateFromThisModel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''CopyFromOtherAvatar''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;'''&lt;/del&gt;AssetLoaderOptions.Avatar&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&quot; &lt;/del&gt;at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;CopyFromOtherAvatar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;AssetLoaderOptions.Avatar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Humanoid''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;'''&lt;/del&gt;AssetLoaderOptionss.AvatarDefinition&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&quot; &lt;/del&gt;value:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;Humanoid&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;AssetLoaderOptionss.AvatarDefinition&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;value:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''CreateFromThisModel''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;'''&lt;/del&gt;AssetLoaderOptions.HumanoidAvatarMapper&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&quot; &lt;/del&gt;field, and uses it at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;CreateFromThisModel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;AssetLoaderOptions.HumanoidAvatarMapper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;field, and uses it at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''CopyFromOtherAvatar''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;'''&lt;/del&gt;AssetLoaderOptions.Avatar&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&quot; &lt;/del&gt;at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;CopyFromOtherAvatar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;''': TriLib adds an &quot;Animator&quot; component to the loaded Game Object and uses the avatar at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;AssetLoaderOptions.Avatar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;at the &quot;Animator&quot; component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Trilib</name></author>
	</entry>
	<entry>
		<id>https://ricardoreis.net/trilibwiki/index.php?title=Importing_Humanoid_Animations&amp;diff=112&amp;oldid=prev</id>
		<title>Trilib: Criou página com 'TriLib offers a versatile range of animation importing options, all of which can be easily configured using the &quot;'''AssetLoaderOptions.AnimationType'''&quot; field:  * '''Legacy''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an &quot;Animation&quot; component to the loaded Game Object. * '''Generic''': Using this animation importing type, TriLib does not create Animation Clips, but it does the followi...'</title>
		<link rel="alternate" type="text/html" href="https://ricardoreis.net/trilibwiki/index.php?title=Importing_Humanoid_Animations&amp;diff=112&amp;oldid=prev"/>
		<updated>2024-05-18T11:41:04Z</updated>

		<summary type="html">&lt;p&gt;Criou página com &amp;#039;TriLib offers a versatile range of animation importing options, all of which can be easily configured using the &amp;quot;&amp;#039;&amp;#039;&amp;#039;AssetLoaderOptions.AnimationType&amp;#039;&amp;#039;&amp;#039;&amp;quot; field:  * &amp;#039;&amp;#039;&amp;#039;Legacy&amp;#039;&amp;#039;&amp;#039;: Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an &amp;quot;Animation&amp;quot; component to the loaded Game Object. * &amp;#039;&amp;#039;&amp;#039;Generic&amp;#039;&amp;#039;&amp;#039;: Using this animation importing type, TriLib does not create Animation Clips, but it does the followi...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;TriLib offers a versatile range of animation importing options, all of which can be easily configured using the &amp;quot;'''AssetLoaderOptions.AnimationType'''&amp;quot; field:&lt;br /&gt;
&lt;br /&gt;
* '''Legacy''': Using this animation importing type, TriLib will create Animation Clips for the loaded model (if it contains animations) and add an &amp;quot;Animation&amp;quot; component to the loaded Game Object.&lt;br /&gt;
* '''Generic''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &amp;quot;'''AssetLoaderOptionss.AvatarDefinition'''&amp;quot; value:&lt;br /&gt;
** '''CreateFromThisModel''': TriLib adds an &amp;quot;Animator&amp;quot; component to the loaded Game Object, creates a generic avatar for the loaded model, and uses it at the &amp;quot;Animator&amp;quot; component.&lt;br /&gt;
** '''CopyFromOtherAvatar''': TriLib adds an &amp;quot;Animator&amp;quot; component to the loaded Game Object and uses the avatar at &amp;quot;'''AssetLoaderOptions.Avatar'''&amp;quot; at the &amp;quot;Animator&amp;quot; component.&lt;br /&gt;
* '''Humanoid''': Using this animation importing type, TriLib does not create Animation Clips, but it does the following, depending on the &amp;quot;'''AssetLoaderOptionss.AvatarDefinition'''&amp;quot; value:&lt;br /&gt;
** '''CreateFromThisModel''': TriLib adds an &amp;quot;Animator&amp;quot; component to the loaded Game Object, creates a humanoid avatar for the loaded model using the Avatar Mapper set at the &amp;quot;'''AssetLoaderOptions.HumanoidAvatarMapper'''&amp;quot; field, and uses it at the &amp;quot;Animator&amp;quot; component.&lt;br /&gt;
** '''CopyFromOtherAvatar''': TriLib adds an &amp;quot;Animator&amp;quot; component to the loaded Game Object and uses the avatar at &amp;quot;'''AssetLoaderOptions.Avatar'''&amp;quot; at the &amp;quot;Animator&amp;quot; component.&lt;br /&gt;
&lt;br /&gt;
TriLib cannot import generic or humanoid animations due to a Unity engine limitation. However, we are actively working on a side project that will soon enable humanoid animation importing.&lt;/div&gt;</summary>
		<author><name>Trilib</name></author>
	</entry>
</feed>