How to track loaded resources

De TriLib
Ir para navegação Ir para pesquisar

On your "onMaterialsLoad" callback, you can use the following snippet to track the loaded resources, in case you need to copy/move them elsewhere:

//ModelPath contains the loaded model path
var modelPath = assetLoaderContext.Filename;
if (!string.IsNullOrEmpty(modelPath))
{
	//Do stuff
}

//Iterate the loaded textures list
foreach (var kvp in assetLoaderContext.LoadedTextures)
{
	//FinalPath contains the loaded texture filename
	string finalPath = kvp.Key.ResolvedFilename;
	if (!string.IsNullOrEmpty(finalPath))
	{
		//Do stuff
	}
}

//Iterate the loaded resources list
foreach (var kvp in assetLoaderContext.LoadedExternalData)
{
	//FinalPath contains the loaded resource filename
	string finalPath = kvp.Value;
	if (!string.IsNullOrEmpty(finalPath))
	{
		//Do stuff
	}
}