TriLib Exporter
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    Class RightHandToLeftHandConverter

    Represents methods to convert from a right-hand to a left-hand coordinate system.

    Inheritance
    object
    RightHandToLeftHandConverter
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: TriLibExporter
    Assembly: Assembly-CSharp.dll
    Syntax
    public static class RightHandToLeftHandConverter

    Methods

    ConvertMatrix(Matrix4x4)

    Converts a UnityEngine.Matrix4x4 to the left-hand coordinate system.

    Declaration
    public static Matrix4x4 ConvertMatrix(Matrix4x4 value)
    Parameters
    Type Name Description
    Matrix4x4 value

    The UnityEngine.Matrix4x4 to be converted.

    Returns
    Type Description
    Matrix4x4

    The converted matrix.

    ConvertMatrix2(Matrix4x4)

    Converts a UnityEngine.Matrix4x4 to the left-hand coordinate system using an alternative approach.

    Declaration
    public static Matrix4x4 ConvertMatrix2(Matrix4x4 value)
    Parameters
    Type Name Description
    Matrix4x4 value

    The UnityEngine.Matrix4x4 to be converted.

    Returns
    Type Description
    Matrix4x4

    The converted matrix.

    ConvertRotation(Quaternion)

    Converts a UnityEngine.Quaternion to the left-hand coordinate system.

    Declaration
    public static Quaternion ConvertRotation(Quaternion value)
    Parameters
    Type Name Description
    Quaternion value

    The UnityEngine.Quaternion to be converted.

    Returns
    Type Description
    Quaternion

    The converted quaternion.

    ConvertRotation(Vector3)

    Converts a rotation represented as a UnityEngine.Vector3 to the left-hand coordinate system.

    Declaration
    public static Vector3 ConvertRotation(Vector3 value)
    Parameters
    Type Name Description
    Vector3 value

    The rotation vector to be converted.

    Returns
    Type Description
    Vector3

    The converted vector.

    ConvertRotation(Vector4)

    Converts a rotation represented as a UnityEngine.Vector4 to the left-hand coordinate system.

    Declaration
    public static Vector4 ConvertRotation(Vector4 value)
    Parameters
    Type Name Description
    Vector4 value

    The rotation vector to be converted.

    Returns
    Type Description
    Vector4

    The converted vector.

    ConvertVector(Vector3)

    Converts a UnityEngine.Vector3 to the left-hand coordinate system.

    Declaration
    public static Vector3 ConvertVector(Vector3 value)
    Parameters
    Type Name Description
    Vector3 value

    The UnityEngine.Vector3 to be converted.

    Returns
    Type Description
    Vector3

    The converted vector.

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