TriLib Exporter
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    Namespace TriLibExporter.Objects

    Classes

    Animation

    Represents an animation with its associated bindings, length, and frame rate.

    AnimationBinding

    Represents the animation bindings for a model, including position, rotation, scale, and blend shape animation curves.

    BlendShape

    Represents a blend shape, including its animation frames (keys).

    BlendShapeKey

    Represents a single keyframe in a blend shape animation, including its weight and vertex deltas.

    Camera

    Represents a Unity Camera object with properties tailored for export.

    Geometry

    Represents a sub-mesh geometry, including its triangle indices and other data.

    GeometryGroup

    Represents a group of geometry data associated with a Unity Mesh, including vertices, normals, tangents, and blend shapes.

    Light

    Represents a Unity Light object with properties tailored for export.

    Material

    Represents a Unity Material object, including its properties such as colors, floats, textures, and vectors, tailored for export.

    MaterialGroup

    Represents a group of materials associated with a model, providing indexed access and mapping functionality.

    Model

    Represents a Unity GameObject and its properties for export.

    ObjectBase

    Represents the base class for all exportable objects, providing name uniqueness within a given context.

    Texture

    Represents a texture resource with associated metadata, including dimensions and color data, tailored for export.

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