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    Class Matrix4x4Extension

    Provides extension methods for the UnityEngine.Matrix4x4 class, enabling additional functionality such as decomposition.

    Inheritance
    object
    Matrix4x4Extension
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: TriLibExporter
    Assembly: Assembly-CSharp.dll
    Syntax
    public static class Matrix4x4Extension

    Methods

    Decompose(Matrix4x4, out Vector3, out Quaternion, out Vector3)

    Decomposes a 4x4 transformation matrix into separate components: translation, rotation, and scale.

    Declaration
    public static void Decompose(this Matrix4x4 matrix, out Vector3 translation, out Quaternion rotation, out Vector3 scale)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The 4x4 transformation matrix to decompose.

    Vector3 translation

    The extracted translation vector.

    Quaternion rotation

    The extracted rotation as a quaternion.

    Vector3 scale

    The extracted scale vector.

    Remarks

    This method assumes that the matrix represents a valid TRS transformation (translation * rotation * scale) and does not account for skew.

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