Package Contents
The TriLib package is divided into several folders, each serving a different purpose:
TriLibCore
Contains the essential functionality required to use TriLib.
TriLibSamples
Provides the sample scenes shipped with TriLib, including the Asset Viewer and Avatar Loader.
TriLibStandaloneFileBrowser
Includes a customized edition of StandaloneFileBrowser, a cross-platform file and folder picker, along with several TriLib-specific helper classes.
TriLibTiff
Provides a Texture Mapper that enables TriLib to load TIFF textures.
TriLibGltfDraco
Includes the Draco decoder used to load Draco-compressed glTF 2 models. Enable this integration from Edit → Project Settings → TriLib before using it.
TriLibGltfMaterials
Offers an optimized Material Mapper that handles glTF 2 materials more quickly than TriLib's standard loader.
TriLibAutodeskInteractiveMaterial
Contains an optimized Material Mapper for supported non-glTF 2 materials, improving on the processing speed of the standard TriLib loader.
TriLibUniversalRP (Legacy)
Supplies an optimized Material Mapper for the Universal Render Pipeline. You do not need to extract this folder when both GltfMaterials and AutodeskInteractiveMaterials are in use.
TriLibHDRP (Legacy)
Supplies an optimized Material Mapper for the High Definition Render Pipeline. If you use both GltfMaterials and AutodeskInteractiveMaterials, this folder does not need to be extracted.
TriLibBlendShapePlayer
Contains a high-performance blend shape player for model processing and playback that is faster than Unity's built-in implementation.