Search Results for

    Show / Hide Table of Contents

    Class LoadModelFromFileSample

    Provides a sample showing how to load the TriLibSample.obj model from a specific local path at runtime or in the Unity Editor.
    This example demonstrates basic usage of AssetLoader for loading 3D assets from a file.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LoadModelFromFileSample
    Namespace: TriLibCore.Samples
    Assembly: TriLibCore.Samples.dll
    Syntax
    public class LoadModelFromFileSample : MonoBehaviour

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
    In this article
    Back to top TriLib documentation