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    Class ListModelResourcesSample

    Demonstrates how to use TriLib to load a 3D model and list its associated resources (model path, textures, and external data). This sample allows the user to select a model via a file-picker and displays the loaded resources in a UI text component.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ListModelResourcesSample
    Namespace: TriLibCore.Samples
    Assembly: TriLibCore.Samples.dll
    Syntax
    public class ListModelResourcesSample : MonoBehaviour

    Methods

    LoadModel()

    Invokes TriLib’s file-picker dialog for selecting a model. If TriLibCore.Samples.ListModelResourcesSample._assetLoaderOptions is null, a default set of loader options is created first. Registers callback methods for load progress, completion, and errors.

    Declaration
    public void LoadModel()
    Remarks

    You can create AssetLoaderOptions via TriLib > Create > AssetLoaderOptions > Pre-Built AssetLoaderOptions in the Unity editor.

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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