Class ListModelResourcesSample
Demonstrates how to use TriLib to load a 3D model and list its associated resources (model path, textures, and external data). This sample allows the user to select a model via a file-picker and displays the loaded resources in a UI text component.
Namespace: TriLibCore.Samples
Assembly: TriLibCore.Samples.dll
Syntax
public class ListModelResourcesSample : MonoBehaviour
Methods
LoadModel()
Invokes TriLib’s file-picker dialog for selecting a model. If TriLibCore.Samples.ListModelResourcesSample._assetLoaderOptions is null, a default set of loader options is created first. Registers callback methods for load progress, completion, and errors.
Declaration
public void LoadModel()
Remarks
You can create AssetLoaderOptions via
TriLib > Create > AssetLoaderOptions > Pre-Built AssetLoaderOptions
in the Unity editor.