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    Class GltfMaterialsSample

    Demonstrates how to load a 3D model using an OS file picker and apply a custom material mapping for glTF2 materials. This sample creates the AssetLoaderOptions if necessary, configures them using GltfMaterialsHelper, and then launches the file picker via AssetLoaderFilePicker.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    GltfMaterialsSample
    Inherited Members
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.InvokeRepeating(string, float, float)
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    Namespace: TriLibCore.Samples
    Assembly: Assembly-CSharp.dll
    Syntax
    public class GltfMaterialsSample : MonoBehaviour

    Methods

    LoadModel()

    Creates the AssetLoaderOptions if necessary, configures them to use the glTF2 material mapper, and then opens the OS file-picker for the user to select a model file.

    Declaration
    public void LoadModel()
    Remarks

    You can create custom AssetLoaderOptions by right-clicking in the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions".

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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