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    Class AutodeskInteractiveMaterialsSample

    Demonstrates how to load a 3D model using an OS file picker and apply a custom material mapping for Autodesk Interactive materials. This sample creates the AssetLoaderOptions if necessary, configures them using AutodeskInteractiveMaterialsHelper, and then launches the file picker via AssetLoaderFilePicker.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    AutodeskInteractiveMaterialsSample
    Inherited Members
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    Namespace: TriLibCore.Samples
    Assembly: Assembly-CSharp.dll
    Syntax
    public class AutodeskInteractiveMaterialsSample : MonoBehaviour

    Methods

    LoadModel()

    Creates the AssetLoaderOptions (if not already available) and displays the OS file-picker to select a model file for loading. The method also configures the asset loader to use the Autodesk Interactive material mapper.

    Declaration
    public void LoadModel()
    Remarks

    You can create custom AssetLoaderOptions by right-clicking in the Assets window and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions".

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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