Class ZipFileTextureMapper
Provides a texture mapping strategy for extracting texture data from Zip files. This mapper retrieves a Zip file from the custom context data and iterates through its entries, comparing their names to the texture's filename. If a matching file is found, its stream is opened and assigned to the texture loading context.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: TriLibCore.Mappers
Assembly: Assembly-CSharp.dll
Syntax
public class ZipFileTextureMapper : TextureMapper
Methods
Map(TextureLoadingContext)
Attempts to retrieve or open the data stream for textureLoadingContext
.
By default, this method calls the obsolete Map(AssetLoaderContext, ITexture) method
to maintain backwards compatibility, then assigns its resulting Stream
to textureLoadingContext
.
Declaration
public override void Map(TextureLoadingContext textureLoadingContext)
Parameters
Type | Name | Description |
---|---|---|
TextureLoadingContext | textureLoadingContext | Holds data pertinent to loading a specific texture (e.g., the ITexture reference, AssetLoaderContext, and any preexisting stream references). |