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    Enum TextureFormat

    Specifies the format used to represent texture data.

    Namespace: TriLibCore.General
    Assembly: TriLibCore.Source.dll
    Syntax
    public enum TextureFormat

    Fields

    Name Description
    RGBA

    Represents a texture format with red, green, blue, and alpha channels.

    UNorm

    Represents a normalized unsigned format, typically used for single-channel or non-color texture data.

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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