Enum AnimationType
Represents rigging setup types.
Namespace: TriLibCore.General
Assembly: TriLibCore.dll
Syntax
public enum AnimationType
Fields
| Name | Description |
|---|---|
| Generic | Generic rigging type. Adds an Animator Component to the created Game Object. |
| Humanoid | Humanoid rigging type. Adds an Animator Component to the created Game Object and uses any Humanoid Avatar Mapper configured on the Asset Loader Options. |
| Legacy | Legacy rigging type. Adds an Animation Component to the created Game Object. |
| None | No rigging type. |