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    Class PointRenderer

    Renders point clouds using a custom shader and generated textures. This component is designed to work on all Unity platforms. It creates textures from the mesh’s vertex colors and positions and uses them to render the point cloud via a custom material.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PointRenderer
    Inherited Members
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    Namespace: TriLibCore.Extras
    Assembly: Assembly-CSharp.dll
    Syntax
    public class PointRenderer : MonoBehaviour

    Fields

    PointSize

    The size of each rendered point in world units.

    Declaration
    public float PointSize
    Field Value
    Type Description
    float

    Properties

    Material

    Gets the material used to render the point cloud.

    Declaration
    public Material Material { get; }
    Property Value
    Type Description
    Material

    Mesh

    Gets the generated mesh that is used to draw the point cloud. This mesh is required to simulate DrawProceduralNow because WebGL does not support the SV_VertexID semantic.

    Declaration
    public Mesh Mesh { get; }
    Property Value
    Type Description
    Mesh

    Methods

    Initialize(Mesh)

    Initializes the point renderer with the given mesh data. This method creates two textures from the mesh (one for vertex colors and one for vertex positions), configures the rendering material, and creates a compatible mesh for rendering the point cloud.

    Declaration
    public void Initialize(Mesh mesh)
    Parameters
    Type Name Description
    Mesh mesh

    The source mesh whose vertex data (positions and colors) will be used to render the point cloud.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if the provided mesh is null.

    Extension Methods

    IObjectExtensions.TryToDispose<T>(object)
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