Package Contents
There are a few folders inside the TriLib package. Let’s break them down:
TriLibCore
This is the core TriLib folder containing the minimal features needed for TriLib to work properly.
TriLibSamples
These are the sample scenes that come with TriLib, including the Asset Viewer and Avatar Loader scenes.
TriLibStandaloneFileBrowser
This is a modified version of the StandaloneFileBrowser, a cross-platform file and folder picker that includes a few TriLib helper classes.
TriLibTiff
This folder contains a Texture Mapper that allows loading TIFF textures with TriLib.
TriLibGltfDraco
This folder contains the Draco decoding plugin, which allows loading glTF2 Draco-encoded models with TriLib. This feature must be enabled in the Edit → Project Settings → TriLib menu.
TriLibGltfMaterials
This folder contains an optimized Material Mapper that can be used to process glTF2 materials faster than the built-in TriLib loader.
TriLibAutodeskInteractiveMaterial
This folder contains an optimized Material Mapper that can be used to process other material types (not glTF2) faster than the built-in TriLib loader.
TriLibUniversalRP (Legacy)
This folder contains an optimized Material Mapper that can be used with the Universal Render Pipeline. When used together, the GltfMaterials and AutodeskInteractiveMaterials folders eliminate the need to extract this folder.
TriLibHDRP (Legacy)
This folder contains an optimized Material Mapper that can be used with the High Definition Render Pipeline. When used together, the GltfMaterials and AutodeskInteractiveMaterials folders eliminate the need to extract this folder.
TriLibBlendShapePlayer
This folder contains an optimized blend shape player that processes models and performs faster than Unity’s built-in blend shape player.