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TriLib
1.9.0
TriLib Unity Package
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This is the complete list of members for TriLib.AssetLoaderAsync, including all inherited members.
| AnimationData | TriLib.AssetLoaderBase | |
| AssimpFilenameMagicString | TriLib.AssetLoaderBase | protected |
| BuildGameObject(AssetLoaderOptions options, string basePath=null, GameObject wrapperGameObject=null) | TriLib.AssetLoaderBase | protected |
| BuildMaterials(string basePath, AssetLoaderOptions options, LoadTextureDataCallback loadTextureDataCallback=null) | TriLib.AssetLoaderBase | protectedvirtual |
| CameraData | TriLib.AssetLoaderBase | |
| CreateMeshComponents(GameObject gameObject, AssetLoaderOptions options, Mesh mesh, bool hasBoneInfo, Material[] combinedMaterials, IList< string > boneNames=null, Material singleMaterial=null, MeshData meshData=null, string connectionKey=null) | TriLib.AssetLoaderBase | protectedvirtual |
| Dispose() | TriLib.AssetLoaderBase | |
| EmbeddedTextureLoad | TriLib.AssetLoaderBase | |
| EmbeddedTextures | TriLib.AssetLoaderBase | |
| FilesLoadData | TriLib.AssetLoaderBase | static |
| FixName(string name, uint id) | TriLib.AssetLoaderBase | protectedvirtual |
| FixName(string name) | TriLib.AssetLoaderBase | protectedvirtual |
| FixNodeName(string name, uint nodeId) | TriLib.AssetLoaderBase | protectedvirtual |
| GetSupportedFileExtensions() | TriLib.AssetLoaderBase | static |
| HasBlendShapes | TriLib.AssetLoaderBase | |
| HasBoneInfo | TriLib.AssetLoaderBase | |
| HasOnAnimationClipCreated | TriLib.AssetLoaderBase | protected |
| HasOnAvatarCreated | TriLib.AssetLoaderBase | |
| HasOnBlendShapeKeyCreated | TriLib.AssetLoaderBase | protected |
| HasOnMaterialCreated | TriLib.AssetLoaderBase | protected |
| HasOnMeshCreated | TriLib.AssetLoaderBase | protected |
| HasOnMetadataProcessed | TriLib.AssetLoaderBase | protected |
| HasOnObjectLoaded | TriLib.AssetLoaderBase | protected |
| HasOnTextureLoaded | TriLib.AssetLoaderBase | protected |
| InternalLoadFromFile(string filename, string basePath, AssetLoaderOptions options=null, bool usesWrapperGameObject=false, AssimpInterop.ProgressCallback progressCallback=null) | TriLib.AssetLoaderBase | protected |
| InternalLoadFromMemory(byte[] fileBytes, string filename, string basePath, AssetLoaderOptions options=null, bool usesWrapperGameObject=false, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, LoadTextureDataCallback loadTextureDataCallback=null, AssimpInterop.ProgressCallback progressCallback=null, FileLoadData customFileLoadData=null) | TriLib.AssetLoaderBase | protected |
| InternalLoadFromMemoryAndZip(byte[] data, string assetExtension, string basePath, AssetLoaderOptions options=null, bool usesWrapperGameObject=false, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, LoadTextureDataCallback loadTextureDataCallback=null, AssimpInterop.ProgressCallback progressCallback=null, string filename=null) | TriLib.AssetLoaderBase | protected |
| IsExtensionSupported(string extension) | TriLib.AssetLoaderBase | static |
| IsUsingHDRP() | TriLib.AssetLoaderBase | protectedvirtual |
| LoadedBoneNames | TriLib.AssetLoaderBase | |
| LoadedMaterials | TriLib.AssetLoaderBase | |
| LoadedTextures | TriLib.AssetLoaderBase | |
| LoadEmbeddedTextureData(IntPtr texture, string textureName) | TriLib.AssetLoaderBase | protected |
| LoadFromFile(string filename, AssetLoaderOptions options=null, GameObject wrapperGameObject=null, ObjectLoadedHandle onAssetLoaded=null, string basePath=null, AssimpInterop.ProgressCallback progressCallback=null) | TriLib.AssetLoaderAsync | |
| LoadFromFileWithTextures(string filename, AssetLoaderOptions options=null, GameObject wrapperGameObject=null, ObjectLoadedHandle onAssetLoaded=null, string basePath=null, AssimpInterop.ProgressCallback progressCallback=null) | TriLib.AssetLoaderAsync | |
| LoadFromMemory(byte[] fileBytes, string filename, AssetLoaderOptions options=null, GameObject wrapperGameObject=null, ObjectLoadedHandle onAssetLoaded=null, string basePath=null, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, LoadTextureDataCallback loadTextureDataCallback=null, AssimpInterop.ProgressCallback progressCallback=null) | TriLib.AssetLoaderAsync | |
| LoadFromMemoryWithTextures(byte[] fileData, string assetExtension, AssetLoaderOptions options, GameObject wrapperGameObject, ObjectLoadedHandle onAssetLoaded, string basePath=null, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, AssimpInterop.ProgressCallback progressCallback=null) | TriLib.AssetLoaderAsync | |
| LoadMaterial(string name, AssetLoaderOptions options, bool hasAlpha, bool hasSpecular) | TriLib.AssetLoaderBase | protectedvirtual |
| LoadTextureData(string path, string basePath) | TriLib.AssetLoaderBase | protected |
| LoadTextureFromFile(string path, string name, AssetLoaderOptions options, EmbeddedTextureData embeddedTextureData, TextureWrapMode textureWrapMode, ref bool hasAlphaChannel, bool isNormalMap, bool checkAlphaChannel=false) | TriLib.AssetLoaderBase | protectedvirtual |
| MaterialData | TriLib.AssetLoaderBase | |
| MeshData | TriLib.AssetLoaderBase | |
| MeshDataConnections | TriLib.AssetLoaderBase | |
| Metadata | TriLib.AssetLoaderBase | |
| NodeId | TriLib.AssetLoaderBase | |
| NodesPath | TriLib.AssetLoaderBase | |
| NotFoundTexture | TriLib.AssetLoaderBase | static |
| OnAnimationClipCreated | TriLib.AssetLoaderBase | |
| OnAvatarCreated | TriLib.AssetLoaderBase | |
| OnBlendShapeKeyCreated | TriLib.AssetLoaderBase | |
| OnMaterialCreated | TriLib.AssetLoaderBase | |
| OnMeshCreated | TriLib.AssetLoaderBase | |
| OnMetadataProcessed | TriLib.AssetLoaderBase | |
| OnObjectLoaded | TriLib.AssetLoaderBase | |
| OnTextureLoaded | TriLib.AssetLoaderBase | |
| ProcessMetadata(AssimpMetadata metadata) | TriLib.AssetLoaderBase | protectedvirtual |
| ReleaseImport() | TriLib.AssetLoaderBase | protected |
| RemapMaterialProperty(string property) | TriLib.AssetLoaderBase | protectedvirtual |
| RootNodeData | TriLib.AssetLoaderBase | |
| Scene | TriLib.AssetLoaderBase | protected |
| SetupAnimations(GameObject gameObject, AssetLoaderOptions options) | TriLib.AssetLoaderBase | protectedvirtual |
| SetupSkinnedMeshRendererTransforms(GameObject gameObject) | TriLib.AssetLoaderBase | protectedvirtual |
| StandardBaseAlphaMaterial | TriLib.AssetLoaderBase | static |
| StandardBaseCutoutMaterial | TriLib.AssetLoaderBase | static |
| StandardBaseFadeMaterial | TriLib.AssetLoaderBase | static |
| StandardBaseMaterial | TriLib.AssetLoaderBase | static |
| StandardRoughnessAlphaMaterial | TriLib.AssetLoaderBase | static |
| StandardRoughnessCutoutMaterial | TriLib.AssetLoaderBase | static |
| StandardRoughnessFadeMaterial | TriLib.AssetLoaderBase | static |
| StandardRoughnessMaterial | TriLib.AssetLoaderBase | static |
| StandardSpecularAlphaMaterial | TriLib.AssetLoaderBase | static |
| StandardSpecularCutoutMaterial | TriLib.AssetLoaderBase | static |
| StandardSpecularFadeMaterial | TriLib.AssetLoaderBase | static |
| StandardSpecularMaterial | TriLib.AssetLoaderBase | static |
| TransformAnimationData(AnimationData animationData, AssetLoaderOptions options, GameObject gameObject, bool useWrapperGameObject=false) | TriLib.AssetLoaderBase | protectedvirtual |
| TransformCameraData(GameObject gameObject, CameraData cameraData, AssetLoaderOptions options) | TriLib.AssetLoaderBase | protectedvirtual |
| TransformMaterialData(MaterialData materialData, AssetLoaderOptions options, string basePath=null) | TriLib.AssetLoaderBase | protectedvirtual |
| TransformMeshData(MeshData meshData, AssetLoaderOptions options) | TriLib.AssetLoaderBase | protectedvirtual |
| TransformNodeData(NodeData nodeData, AssetLoaderOptions options, GameObject existingGameObject=null) | TriLib.AssetLoaderBase | protectedvirtual |
| TriggerOnAnimationClipCreated(uint animationClipIndex, AnimationClip animationClip) | TriLib.AssetLoaderBase | protected |
| TriggerOnAvatarCreated(Avatar avatar, Animator animator) | TriLib.AssetLoaderBase | |
| TriggerOnBlendShapeKeyCreated(Mesh mesh, string name, Vector3[] vertices, Vector3[] normals, Vector4[] tangents, Vector4[] biTangents) | TriLib.AssetLoaderBase | protected |
| TriggerOnMaterialCreated(uint materialIndex, bool isOverriden, Material material) | TriLib.AssetLoaderBase | protected |
| TriggerOnMeshCreated(uint meshIndex, Mesh mesh) | TriLib.AssetLoaderBase | protected |
| TriggerOnMetadataProcessed(AssimpMetadataType metadataType, uint metadataIndex, string metadataKey, object metadataValue) | TriLib.AssetLoaderBase | protected |
| TriggerOnObjectLoaded(GameObject loadedGameObject) | TriLib.AssetLoaderBase | protected |
| TriggerOnTextureLoaded(string sourcePath, Material material, string propertyName, Texture2D texture) | TriLib.AssetLoaderBase | protected |