TriLib  1.9.0
TriLib Unity Package
TriLib.AssetLoader Member List

This is the complete list of members for TriLib.AssetLoader, including all inherited members.

AnimationDataTriLib.AssetLoaderBase
AssimpFilenameMagicStringTriLib.AssetLoaderBaseprotected
BuildGameObject(AssetLoaderOptions options, string basePath=null, GameObject wrapperGameObject=null)TriLib.AssetLoaderBaseprotected
BuildMaterials(string basePath, AssetLoaderOptions options, LoadTextureDataCallback loadTextureDataCallback=null)TriLib.AssetLoaderBaseprotectedvirtual
CameraDataTriLib.AssetLoaderBase
CreateMeshComponents(GameObject gameObject, AssetLoaderOptions options, Mesh mesh, bool hasBoneInfo, Material[] combinedMaterials, IList< string > boneNames=null, Material singleMaterial=null, MeshData meshData=null, string connectionKey=null)TriLib.AssetLoaderBaseprotectedvirtual
Dispose()TriLib.AssetLoaderBase
EmbeddedTextureLoadTriLib.AssetLoaderBase
EmbeddedTexturesTriLib.AssetLoaderBase
FilesLoadDataTriLib.AssetLoaderBasestatic
FixName(string name, uint id)TriLib.AssetLoaderBaseprotectedvirtual
FixName(string name)TriLib.AssetLoaderBaseprotectedvirtual
FixNodeName(string name, uint nodeId)TriLib.AssetLoaderBaseprotectedvirtual
GetSupportedFileExtensions()TriLib.AssetLoaderBasestatic
HasBlendShapesTriLib.AssetLoaderBase
HasBoneInfoTriLib.AssetLoaderBase
HasOnAnimationClipCreatedTriLib.AssetLoaderBaseprotected
HasOnAvatarCreatedTriLib.AssetLoaderBase
HasOnBlendShapeKeyCreatedTriLib.AssetLoaderBaseprotected
HasOnMaterialCreatedTriLib.AssetLoaderBaseprotected
HasOnMeshCreatedTriLib.AssetLoaderBaseprotected
HasOnMetadataProcessedTriLib.AssetLoaderBaseprotected
HasOnObjectLoadedTriLib.AssetLoaderBaseprotected
HasOnTextureLoadedTriLib.AssetLoaderBaseprotected
InternalLoadFromFile(string filename, string basePath, AssetLoaderOptions options=null, bool usesWrapperGameObject=false, AssimpInterop.ProgressCallback progressCallback=null)TriLib.AssetLoaderBaseprotected
InternalLoadFromMemory(byte[] fileBytes, string filename, string basePath, AssetLoaderOptions options=null, bool usesWrapperGameObject=false, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, LoadTextureDataCallback loadTextureDataCallback=null, AssimpInterop.ProgressCallback progressCallback=null, FileLoadData customFileLoadData=null)TriLib.AssetLoaderBaseprotected
InternalLoadFromMemoryAndZip(byte[] data, string assetExtension, string basePath, AssetLoaderOptions options=null, bool usesWrapperGameObject=false, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, LoadTextureDataCallback loadTextureDataCallback=null, AssimpInterop.ProgressCallback progressCallback=null, string filename=null)TriLib.AssetLoaderBaseprotected
IsExtensionSupported(string extension)TriLib.AssetLoaderBasestatic
IsUsingHDRP()TriLib.AssetLoaderBaseprotectedvirtual
LoadedBoneNamesTriLib.AssetLoaderBase
LoadedMaterialsTriLib.AssetLoaderBase
LoadedTexturesTriLib.AssetLoaderBase
LoadEmbeddedTextureData(IntPtr texture, string textureName)TriLib.AssetLoaderBaseprotected
LoadFromFile(string filename, AssetLoaderOptions options=null, GameObject wrapperGameObject=null, string basePath=null, AssimpInterop.ProgressCallback progressCallback=null)TriLib.AssetLoader
LoadFromFileWithTextures(string filename, AssetLoaderOptions options=null, GameObject wrapperGameObject=null, string basePath=null, AssimpInterop.ProgressCallback progressCallback=null)TriLib.AssetLoader
LoadFromMemory(byte[] fileBytes, string filename, AssetLoaderOptions options=null, GameObject wrapperGameObject=null, string basePath=null, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, LoadTextureDataCallback loadTextureDataCallback=null, AssimpInterop.ProgressCallback progressCallback=null)TriLib.AssetLoader
LoadFromMemoryWithTextures(byte[] fileData, string assetExtension, AssetLoaderOptions options=null, GameObject wrapperGameObject=null, string basePath=null, AssimpInterop.DataCallback dataCallback=null, AssimpInterop.ExistsCallback existsCallback=null, AssimpInterop.ProgressCallback progressCallback=null)TriLib.AssetLoader
LoadMaterial(string name, AssetLoaderOptions options, bool hasAlpha, bool hasSpecular)TriLib.AssetLoaderBaseprotectedvirtual
LoadTextureData(string path, string basePath)TriLib.AssetLoaderBaseprotected
LoadTextureFromFile(string path, string name, AssetLoaderOptions options, EmbeddedTextureData embeddedTextureData, TextureWrapMode textureWrapMode, ref bool hasAlphaChannel, bool isNormalMap, bool checkAlphaChannel=false)TriLib.AssetLoaderBaseprotectedvirtual
MaterialDataTriLib.AssetLoaderBase
MeshDataTriLib.AssetLoaderBase
MeshDataConnectionsTriLib.AssetLoaderBase
MetadataTriLib.AssetLoaderBase
NodeIdTriLib.AssetLoaderBase
NodesPathTriLib.AssetLoaderBase
NotFoundTextureTriLib.AssetLoaderBasestatic
OnAnimationClipCreatedTriLib.AssetLoaderBase
OnAvatarCreatedTriLib.AssetLoaderBase
OnBlendShapeKeyCreatedTriLib.AssetLoaderBase
OnMaterialCreatedTriLib.AssetLoaderBase
OnMeshCreatedTriLib.AssetLoaderBase
OnMetadataProcessedTriLib.AssetLoaderBase
OnObjectLoadedTriLib.AssetLoaderBase
OnTextureLoadedTriLib.AssetLoaderBase
ProcessMetadata(AssimpMetadata metadata)TriLib.AssetLoaderBaseprotectedvirtual
ReleaseImport()TriLib.AssetLoaderBaseprotected
RemapMaterialProperty(string property)TriLib.AssetLoaderBaseprotectedvirtual
RootNodeDataTriLib.AssetLoaderBase
SceneTriLib.AssetLoaderBaseprotected
SetupAnimations(GameObject gameObject, AssetLoaderOptions options)TriLib.AssetLoaderBaseprotectedvirtual
SetupSkinnedMeshRendererTransforms(GameObject gameObject)TriLib.AssetLoaderBaseprotectedvirtual
StandardBaseAlphaMaterialTriLib.AssetLoaderBasestatic
StandardBaseCutoutMaterialTriLib.AssetLoaderBasestatic
StandardBaseFadeMaterialTriLib.AssetLoaderBasestatic
StandardBaseMaterialTriLib.AssetLoaderBasestatic
StandardRoughnessAlphaMaterialTriLib.AssetLoaderBasestatic
StandardRoughnessCutoutMaterialTriLib.AssetLoaderBasestatic
StandardRoughnessFadeMaterialTriLib.AssetLoaderBasestatic
StandardRoughnessMaterialTriLib.AssetLoaderBasestatic
StandardSpecularAlphaMaterialTriLib.AssetLoaderBasestatic
StandardSpecularCutoutMaterialTriLib.AssetLoaderBasestatic
StandardSpecularFadeMaterialTriLib.AssetLoaderBasestatic
StandardSpecularMaterialTriLib.AssetLoaderBasestatic
TransformAnimationData(AnimationData animationData, AssetLoaderOptions options, GameObject gameObject, bool useWrapperGameObject=false)TriLib.AssetLoaderBaseprotectedvirtual
TransformCameraData(GameObject gameObject, CameraData cameraData, AssetLoaderOptions options)TriLib.AssetLoaderBaseprotectedvirtual
TransformMaterialData(MaterialData materialData, AssetLoaderOptions options, string basePath=null)TriLib.AssetLoaderBaseprotectedvirtual
TransformMeshData(MeshData meshData, AssetLoaderOptions options)TriLib.AssetLoaderBaseprotectedvirtual
TransformNodeData(NodeData nodeData, AssetLoaderOptions options, GameObject existingGameObject=null)TriLib.AssetLoaderBaseprotectedvirtual
TriggerOnAnimationClipCreated(uint animationClipIndex, AnimationClip animationClip)TriLib.AssetLoaderBaseprotected
TriggerOnAvatarCreated(Avatar avatar, Animator animator)TriLib.AssetLoaderBase
TriggerOnBlendShapeKeyCreated(Mesh mesh, string name, Vector3[] vertices, Vector3[] normals, Vector4[] tangents, Vector4[] biTangents)TriLib.AssetLoaderBaseprotected
TriggerOnMaterialCreated(uint materialIndex, bool isOverriden, Material material)TriLib.AssetLoaderBaseprotected
TriggerOnMeshCreated(uint meshIndex, Mesh mesh)TriLib.AssetLoaderBaseprotected
TriggerOnMetadataProcessed(AssimpMetadataType metadataType, uint metadataIndex, string metadataKey, object metadataValue)TriLib.AssetLoaderBaseprotected
TriggerOnObjectLoaded(GameObject loadedGameObject)TriLib.AssetLoaderBaseprotected
TriggerOnTextureLoaded(string sourcePath, Material material, string propertyName, Texture2D texture)TriLib.AssetLoaderBaseprotected