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    Enum ufbx.ufbx_skinning_method

    Method to evaluate the skinning on a per-vertex level

    Namespace: ufbxWrapper
    Assembly: ufbxWrapper.dll
    Syntax
    public enum ufbx.ufbx_skinning_method

    Fields

    Name Description
    UFBX_SKINNING_METHOD_BLENDED_DQ_LINEAR

    Blend between UFBX_SKINNING_METHOD_LINEAR and UFBX_SKINNING_METHOD_BLENDED_DQ_LINEAR The blend weight can be found either per-vertex in ufbx_skin_vertex.dq_weight or in ufbx_skin_deformer.dq_vertices/dq_weights (indexed by vertex).

    UFBX_SKINNING_METHOD_DUAL_QUATERNION

    Convert the transformations to dual quaternions and blend in that space

    UFBX_SKINNING_METHOD_FORCE_32BIT
    UFBX_SKINNING_METHOD_LINEAR

    Linear blend skinning: Blend transformation matrices by vertex weights

    UFBX_SKINNING_METHOD_RIGID

    One vertex should have only one bone attached

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